It's time to tone back the map difficulty
I am level 94. I can basically kill almost anything in 5-8 seconds max, including realmgate bosses. However, some map bosses have mechanics that don't allow that because they need to show their stuff before they die. Which I'm perfectly fine with. What I'm not perfectly fine with, is dying in one shot with 6k+ energy shield and 1600 health and max res, AND the ability to burn stuff down absurdly fast, because of some stupid thing I can't even see. Like how is this fun for ANYONE. Why are we still pushing this narrative that the game is "hard"? It's not, and dying to mechanics you can't react to just feels terrible... I know people will say just be better or whatever helps them cope with the fact that this is poor game design. It's not about that though, it's about the fact that the developers want to punish the hardcore fanbase for playing in the "endgame", instead of rewarding us for continuing to play this broken game. I feel like I paid money for disrespect. Which just feels fucking horrible...
