Leer Cast + Watch How I Do It

Okay, so bear with me here. It's late league and I'm doing weird alt shit.

So the thing I wanted to do is make a Bloodthief Queen tactician, but apparently you *still* can't make BQ a spectre or a companion, so I'm going to try ancestral channeler instead, hoping all those little skulls count as "allies."

Obviously this isn't quite ideal, because the build is going to end up relying very heavily on moving those slow casters around, and the skulls don't follow, which is a shame. If anyone has alternative suggestions for minions that summon minions (gilded scarab suffers from the same slowness issues so unfortunately it won't suffice), I'll take 'em.

If the channelers don't work out I'm going to try summoning the actual bloodthief wasps themselves, but that'll basically lock the character to one queen's worth of wasps, which is a bit unfun.

Another thing I considered is wolves, but it feels like I'd probably just end up with a lackluster version of a hybrid wolf oracle, one that needs to waste a lot of points traveling across the tree.

Anyway, I'm kinda leaving that problem for later.

But one of the questions I have that I can't really test until the character has at least four ascendancy points is:

Does leer cast reduce my damage before or after "Watch How I Do It" gives 25% of my main hand weapon's damage to allies in my presence?

Because if it's after, that's a pretty nice free 50% increased damage node, but if it's before I'll just lose the damage I gain by reducing the value of WHIDI.

Comments

silversurfer0225 months ago2

I believe your main hand weapon's damage is the raw number on your weapon, without any scaling. So the order of application is irrelevant. Leer cast reduces your damage, not your weapon's damage.

HoldMySoda5 months ago1

Those are independent. 25% of your weapon's base damage is granted to your Minions as base damage (of the same damage type). If you have a weapon with 100-200 Phys Damage, they get 25-50 as extra (base) Phys Damage. Increases and reductions apply after base damage. Even if the weapon had a mod that says "You deal no Damage", it would still grant them the 25% of the weapon's damage because they are not actively using your weapon. If it instead said "Your Minions use your main hand weapon" or something like that, then the damage and mods on it would transfer over. All that node does is check the base damage of your main hand weapon and then grants your Minions 25% of that as extra flat damage. Nothing more.

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