Armour break questions.

First my build:

https://poe.ninja/poe2/builds/vaal/character/2Old4This-3461/FateofCthulhu

I need to first apply Break Armour, which is a support gem, as I could only find three skills that natively apply break.

Then I can add extra supports to increase armour break, but this reduces my damage in all other circumstances.

Given that, how important is armour break overall, do all pinnacles and bosses have armour? (I can handle mobs fine with Entangle already)

Assuming it is worth adding,hHow easy is it (realistically) to fully break armour for pinnacles, Arbiter etc in the first place? Do I need to add extra break, or is that a bit of overkill at a certain stage? What Armour break % should I aim for?

3,

https://preview.redd.it/3no3okx4w6ig1.png?width=1329&format=png&auto=webp&s=8fa57b9966981c8c176c9ae17fc7c7205eccc292

How does the 40% more damage work with the 20% increased damage?

Do I do 20% increased damage without. and 28% more damage with Exploit Weakness? Is that really a worthy support? Is Uruk's Smelting better/worse or best combined?

Thanks everyone!

Comments

Elpenor_the_womble5 months ago1

i wouldn’t worry about armour break on a spell build i don’t believe it’s terribly relevant for damage compared to crit scaling. but for reference damage works by flat then gain, then increase and more at the end as a multiplier it should be the same for breaking armour in terms of priority

Mysterious_Check82255 months ago1

40% more damage by supported skill happens on your side. However I believe this is only for a single hit that consumes the armour break. ENEMIES TAKE 20% increased damage happens on their side of calculation, like shock for example. This is effectively a multiplier of whatever your total damage is.

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