POE 2 has a loot problem

Notes up front:

  1. No, I do not "Just want the game to be like D4"
  2. No, I do not want BIS by week 2.
  3. Yes, I love POE 2, I play it passionately, far more hours than perhaps I ought to.
  4. I've only made a mild suggestion below, but the main crux of this post shouldn't be dragged down because you might disagree with my casual suggestion.

What do I mean by: "problem"

Well, once you've run that juiced T16 map, turn off you loot filter and have a wander around.

Yeah, even at the highest level of content, with improved rarity, with T4/5 gear dropping, your map will be littered with thousands of items that have no chance to be useful but fall anyway.

Lesser Jewellers, gear with T10+ affixes, regal shards, all littering the terrain like a beach after a storm.

The existence of the loot filter has allowed for a certain...sloppiness when it comes to what falls and when, very much: "Don't worry about the map level, they'll sort it all out with a filter"

Even with the filter, even with an understanding that you can take an item that isn't quite 'there' and make it into something better, 99.9% of the loot that does fall is useless.

Instead, players focus on currency, rare white bases, and pretty much nothing else.

I know that the absolute, mirror-worthy items are always going to be crafted, but even the "Yeah, pretty good" gear, or indeed the gear you need to achieve the DPS and survivability to run end-game content is all crafted. Yeah, even in SSF,

When I say crafted, I don't mean you found a 4-tier item and carefully added the last two, I mean you pretty much start from scratch, or a single good mod.

The problem stems from the fact that items have a RIDICULOUS amount of affix bloat.

And, this is deliberate, items specifically have so many affixes, with so many tiers, with such large ranges, weighted towards the 'lesser' mods that getting 6 Tier 1/2 with high rolls randomly is astronomically unlikely.

Heck! getting 4 Tier 1/2 with high rolls randomly is atill astronomically unlikely.

I mean, look at Jewels, only 4 mods, should be easier, right, nope, let's add an absolute fuckton of useless mods to dilute the pool.

IMHO, and the point of this post is, that as a classic ARPG fan, I feel that more than currency drops should be exciting.

Something like (mere suggestions guys!) lower tiers being unable to roll on gear that falls in high level maps (Sort of like only using Greater and Perfect versions, with an obvious weight towards Greater).

If the current loot drop had a higher base roll, we'd need less crafting, and more finding to get BIS.

I know crafting exists, I know tiered currency exists, and yet, even in this league of higher drops, every crafted item was created painfully and slowly in a hideout.

TL;DR

Loot that drops on the ground should be more likely to be able to be perfected in the hidout, rather than having to pretty much start from a Blue. A T5 Rare should be an "Oh WOW!" moment, not a shrug and "Guess I'll vendor that"

Comments

Flying_Mage5 months ago7

You're absolutely right. The game has loot problem and it was neglected for years. Began in PoE1, was transferred to PoE2 pretty much unchanged and honestly I don't see it being fixed any time soon. As you said, loot filter (that you have to acquire through third parties) can fix (or rather hide) that and it's good enough for GGG.

StrafeGetIt5 months ago6

I’ve joined the best temples this league where I modified my filter to only show iLvl 82, Tier 5 of the absolutely best bases. Gold Amulets and Solar Amulets, Sirenscale gloves. I filled up more than two entire inventories of amulets, rings etc, popped them in my stash to check after the run. Literally none of them had the required affix to be top tier or even better than what I could make in 3 minutes by using the market. That’s when I realized it’s a bigger gamble to pick items up and have them be good than use the recombinator on even 6% chance for success for instance.

And this was in temples that dropped so much loot that my game would crash upon pressing Alt. Without a filter you wouldn’t be able to see the game itself.

It was really disappointing and discouraging to see. It doesn’t motivate me to pick anything up except for specific items that sell on arbitrage or exceptional bases in future leagues. Filters end up being so strict that you kill entire 10+ maps without anything desirable dropping. I don’t think it’s a good thing that having negative rarity will net you 20x the profits as having 200% rarity of items found.

I think more desirable and rare things should be added to the lootpool. Bases with Eldritch implicits for example. Also there are a lot of affixes which could straight out be removed such as + level to all skills imo, as it’s a BIS affix to where it has to roll +3, to be any good and then starts causing massive mana issues for any build that’s not a meta build, built around leeching mana. (Blood Mage has a far too big advantage due to life remnants while also using mana remnants and being able to build fully around life leech).

Also after removing some affixes, potentially adding some that can’t be applied by currency items but only dropped for example (Influenced implicit idea again, could be good for giving a large incentive to picking items up) and maybe decreasing the range they roll in, the base drop rate for everything could use a chunky boost.

FeedTheB3ar5 months ago5

I think they shot themselves in the foot by listening to “no loot” doomers in early development. Players will always optimize to guaranteed profit, so farmers always will want currency drop over iding rares for profit. Now part of that issue with rare is somewhat touched on with tier drops, but now they won’t lower drops cause people will complain. They should figure out something like dropped rares in certain tier content can’t drop below certain mod tiers to get more rare item iding value. People just like the guaranteed profit over items because of trade too. So it’s a complicated balance issue.

Savletto5 months ago2

Picking up straight upgrade from the ground basically never happens, so you rely on crafting and trading. This is very much unlike most games involving loot, in my experience.
I learned to work with it, but it doesn't really feel that great.

tktytkty5 months ago2

I don’t think this is a Poe 2 problem but rather an arpg problem. None of these arpgs have solved the loot problem. They just drop millions of items and let you loot filter out 99.9% of the crap. I hope we see some true innovation soon.

Bmmaximus5 months ago2

I spend more time managing loot and inventory than I do actually mapping

deaglebro5 months ago2

I sold plenty of tiered rates for 20 div or more first 3 weeks of the league

Gogr_eu5 months ago2

I hope they cull the useless stuff drops in t15+ maps and similar content, loot filter should be in the game too, like in Last Epoch and Grim Dawn.

The_BeatingsContinue5 months ago2

Overfocussing on player metrics instead of fun is the worst decision a company can go. And PoE is the best examplar for overdoing it.

PuppiesAndPixels5 months ago2

I also am enjoying the heck out of PoE 2, and I agree with you.

It really baffles me that still the best loot system in an ARPG is the 25 year old Diablo 2, lord of destruction.

In that game the ITEM drops mattered. Yeah, runes were the currency but I got so much more excited about items dropping, in general.