Whirlwind WH: 2 Questions - Sorcery Ward / Efficient way to counter life loss from Berserk

Been tinkering with whirlwind WH after I saw some builds and it looked satisfying (and it is!). My build isn't really original, just combined some tech that I thought was interesting. Anyway, I haven't played WH before and wanted to try sorcery ward. It looked to me like an efficient way to get decent defenses with relatively low investment. Is there an amount of sorcery ward in combination with pure EV that is considered to be the minimum/enough? My defense is at this point basically hyrrie's, constricting command + the surrounded EV nodes, afterimage and bestial skin anointed (lul). What is, in your experience, a good amount of EV/Sorcery Ward to go for?

(As a side note: my character isn't really all that optimized and I don't have a lot of experience in making builds, go easy on me pls. I recently switched from pinpoint critical to Garukhan and there's probably an argument to be made ditch some of the crit and area nodes on the left hand side of the tree to go for Struck Through and the crit stuff there. I wouldn't have to anoint bestial skin as well. Just as an example of the "state" of the build. I'm not even res-capped - with some res coming from an unfinished amulet)

The other thing is a convenience thing, really. I have to toggle Berserk off, if I'm not actively hitting things or the life loss kills me after some time. Still bugs me though. My "best" solution so far is to get more spirit, probably through atd if I ever find one, and use vitality/time of need and maybe hard to kill notable. Is there any "easy" way I'm overlooking?

pob: https://poe.ninja/poe2/profile/_azan_-1960/character/retnuhhctiw

Comments

Confident-Milk81075 months ago1

Easiest answer is prolly some flat life regen on gear with maybe 1 regen node til you basically counter berserk, the downside is not all that harsh if you counter it. Biggest drawback of e v builds is being 1shotted and I feel like theres a tipping point around 9k total hit pool where you won't be 1 shotted 99% of the time, along with maybe some deflection

Zyvrond5 months ago1

Couple of things I've noticed, some you may consider petty:

  1. You can scale your sorcery ward much further with Leather Bound Gloves and General's Bindings.
  2. Not sure whether you really benefit from crystallized immunities or not, ideally you want to have equal number of red green and blue support gems (correct me if im wrong, but if their number is equal, all bonuses apply)
  3. I see no point in increased attack speed while surrounded, especially over increased evasion while surrounded.
  4. Do you really need embitter on your charged staff? I'd go for blazing critical instead, especially since i doubt you get the buff from the venegance (whatever its called) lineage gem often.
  5. Your quarterstaff has lowroll %phys, dont you want to increase it?
  6. If berserk does not have to be active in both weapon slots, you could make it so its turned on only for the weapon slot you're using and toggle 2nd weapon slot with X when you dont need it.
  7. I'd go for rigwald's ferocity and put the weapon in the 2nd weapon slot, attack speed only affects the windup - so you can increase your dmg in exchange for attack speed.
  8. I'd drop the kalandra ring and max out fire and chaos res.

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