How important is enemy crit reduction?

Even if I set enemy crit chance to 100%, PoB seems to suggest it's pretty useless which is surprising to me. I'm also not sure if the default value of 30% multiplier is accurate? I thought monsters did +60% by default but idk. Either way it doesn't seem like people build defenses around it much, and 'Unsight' (enemies you mark can't crit you) seems basically completely unused. Is enemy crits not that big of a deal?

Comments

oldglassofmilk5 months ago1

Crit reduction is underrated, most of the hits that one shot you are actually critical but people don't use it on gear because it's kinda annoying to craft on gear, and resistance comes first always and it's easier to craft

The node on tree you mentioned is not used bc it's generally useless, you would have to mark idk how many enemies at a time, makes get consumed or expire and then mark them again, just not worth when you can one shot the mob anyway

I for example build into the crit reduction on the tree, there are 2 nodes on the north part of the tree that give 25 % crit bonus reduction each and they are used quite often by people

Additionaly one of the meta uniques for warriors is a body armour that provides huge armour and taking no damage from crits.

Pob also doesn't calculate crit reduction, at least not correctly, a friend of mine messed around with trying to min Max ehp and crit reduction, while a huge benefit in actual maps, had little to no impact on the numbers

HoldMySoda5 months ago1

It's not PoE 1. Crits here are far less deadly. I've run map mods together on squishy builds in this game that I would never run in PoE 1, as almost every white mob would just one-shot me. I regularly run stacked crit mod and it's basically just another damage mod.

The biggest difference here is that you can run a T15/T16 in PoE 2 with a sub 3k HP character with multiple damage mods and be fine if you get occasionally hit, whereas in PoE 1 certain white mobs in T16/T17 would just one-shot a 4-5k HP no defense character.

The base crit is the same in both games, yet the mob damage difference in PoE 1 is far, far worse. You wouldn't run extra projectiles, crit, Ele Pen and extra damage on a map with Stygian Revenants. In PoE 2, I mostly didn't give a fuck. Multiple damage mods stacked, no problem. And I wasn't even playing ES builds.

punkvegita5 months ago1

Friends and I play HC and anti crit is crucial, otherwise you ll be getting one shot or even unlucky and get a number of white mobs to crit simultaneously sometimes and you re done. They buffed brass dome unique and it has felt crucial this league.

One_Big14385 months ago1

gemling here

Entire_Staff_1375 months ago1

if you want to tank damage you ar eplaying th wrong build

Specific-Source-84675 months ago1

It’s just another defensive layer to reduce damage spikes, helping potentially prevent random 1 shots. Layering different defences such as evasion + energy shield or armour + block will naturally give you more damage spike protection.

For armour builds it’s nice to get 20-60% crit reduction + blade catcher as random crits and unblockables are the only real threat when it comes to hit damage for the most part.

Santi-Emite5 months ago1

the only thing that realistically kills a decent build at the very end-game is a critical hit from boss ability.

naughty5 months ago1

Due to the lack of recap and the opportunity cost of crit reduction I think a lot of non-HC players massively undervalue it.

I was using Morior Invictus on the end game version of my league starter this league and decided to try out versions with crit reduction and noticed the difference almost immediately.

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