How could GGG make Monk's early levels (1-14) feel better to play?
It's been talked about how Monk's lv1-14 doesn't feel good to play until you get Ice Strike or even until lv22 for Storm wave. Usually when people make Monk league start guides, they recommend using a Bow & Quiver until lv14 or lv22.
What could GGG do to make Monk's league start feel better to play? And why didn't the current lv1-14 skills hit the mark?
