Question about resistances

So, running a Titan. My core resistances are low, but I've been hitting nodes in the passive tree for armour applies to elemental damage. My thinking is that if these numbers are at 75% it's just as good. Am I correct in assuming this? Thanks!

Comments

microdis5 months ago10

no

Sw33ttoothe5 months ago6

Prioritize capped resistances before the armor applies. Not all elemental damage are hits. Youre gonna get hurt in maps.

-Dargs5 months ago6

Unlikely. Armour typically blocks much less of a hit than resistances do for elemental damage.

Boring-Ad-7595 months ago2

In endgame if you stand on ignited ground or are ignited, that level of fire resistance will melt you. You'll mitigate some damage from the hit that ignites you, but the DOT fire damage will melt you without capped fire resistance.

OnceMoreAndAgain5 months ago1

There are no defensive stats in this game more important than life and resistances. They are mandatory.

EconomistSuch53235 months ago1

Level 70 with 1.6k Health?

That feels awefully wrong

Slow_Statistician_865 months ago1

As folks said, cap resis FIRST, then build into armour applies to ele hits after. Armour applies to ele IS important - in addition to the detailed math explanation in other thread, when you start running maps you’ll notice mods with “monsters deals extra % of damage as fire/lightning/cold” - these are relatively “smaller” hits but deadly nonetheless.

Having amour applies to ele significantly reduces such hits (again since those are smaller portion of, say, a monster that originally does phys dmg only) and drastically boosts survivability.

You can also look into “damage taken as fire/lightning etc” as a further layer of mitigation and make you super tanky.

Carnarius (YouTuber) show cases a build with only armour + ~2400 life tanking the most dangerous hits at end game, you can check it out.

TLDR Armour applies to Ele is VERY important, especially at end game. Start stacking after you hit 75 ele res

LiYBeL5 months ago1

I don’t think I saw anyone say it so I’ll add, PoE is a game of defensive layers - one defense isn’t enough.

You’ll get your 75% resistances, then your armor to ele, then probably stack health regen, then maybe leech, then maybe you’ll find a way to counteract another specific thing. Some builds will have less layers than others, in PoE2 right now capped res+armor+regen is really strong on its own.

To give you another example, other builds that use CI have to find a way to mitigate ignite because it shreds them, then they have to stack ES which has different regen and leech options so maybe they also add evasion and/or deflection, etc etc

Prestigious-Oven34655 months ago1

Yeah, you’ll wanna cap those resistances. If you’re in campaign it’s not super mandatory till act4/interlude, you’re gonna REALLY notice the change there. In end game it’s a 100% must. I have nearly capped res, and was still getting beaten up in end game. Adjusted my chaos res from 24 to 46 and I haven’t died since (but still close). If that small amount matters, imagine what a full 75% will do.

Also, it’ll free up your skill tree so you can respec in to more damage nodes, crit, and increased energy shield!

karakapo5 months ago1

Armor have a diminishing effect the stronger the hit is(the harder the hit is, the more armor you need for the same %reduction), whereas resistance are always reducing by the corresponding % So resistance is way stronger, and armor help mitigate a little of what's leftover