The game is way more fun when you finally do enough damage that you can spend points into stuff reduced movement speed penalty while moving and whatnot on the tree
Some of my other builds were so hungry for damage that literally all my points would go towards damage nodes. It's so fun theory crafting a build when you don't starve for damage. I really wish they'd remove damage nodes from the tree to be honest, it's kinda boring just getting % to proj damage and % inc. crit chance and what have you. Same goes for items, it's fascinating to me balancing all the other sorts of mods that's out there. I just hope the next ineviatable nerf doesn't wipe out all the QOL aspects of my build that I've added lol.
There's so many cool affixes and passive tree nodes that exist, and they def helped with removing health from the tree in that regard. Here's to hopefully us being able to actually use the various other mods out there.
