Loot: effort vs outcome

To be clear, this is not about the amount or value of loot. It's about the timing. My efforts vs the outcome.

Let me begin with a few examples about what started bothering me:

Expedition: While using a tablet for extra logbooks drops and finding 4! remnants all granting extra logbook drop rate, no logbook drops.
Meanwhile, the next average expedition drops 3 logbooks.

Whisps: Randomly chasing 3 whisps to a rare, the loot remains average garbage.

Strongboxes: spending an alch + 2 exalts --> still average garbage. While opening a random non-upgraded one drops a divine.

Cleansed map: 100+ rarity, using a high rarity waystone on top, the highlight remains an exalt. Next average map drops a fracturing orp without even having immured fury.

Such examples pile up. Opportunities where you think "lets juice this" just to be disappointed at the end. Just to drop something very valuable in the next lazy map you put zero effort in.

As a very engaged, but still new player I would never claim to fully understand high end juicing or how rarity truely works. Nevertheless, engaging with these map mechanics and going for it should definitely feel more rewarding. The RNG seems to completely outshine the impact and my engagement. Encouraging me to ignore most mechanics, what is quite sad.

Comments

Primary_Impact_21305 months ago5

This is simply you cherry picking examples that suit your narrative.

Run 100 Expedition maps with, and then without logbook drop rate.

Open 100 strongboxes with and without boosting.

All you have to do is look at a well-built temple to prove that increasing rarity etc results in a direct and measurable improvement.

Amazing-Heron-1055 months ago4

You're just reacting to small sample sizes. If you alced + exalts 100x strongboxes over that sample size you would see results and the same goes for all your other examples.

sourcesys05 months ago2

"The real treasure was the friends(drops) we made along the way."

Vanguard-Override5 months ago1

The sample size is simply too small. You will see the differences if you average out results of 100 juiced maps vs normal maps.

Loot drop is about statistics and probabilities. I agree that there are still a lot of balances to be done between each map mechanics, some definitely feels more rewarding than others, but the cases you mention will always happen no matter what they do, you just need to learn to live with it.

Xeiom5 months ago1

In a way this is a design element they introduced in PoE2 but have only put into one place in maps.

Their goal during the campaign was to catch players having a bad run of luck and bring the minimum level up. Item bases increasing also functionally bring up the minimum power.

They did that by adding specific guaranteed rewards during the campaign.

In maps this mechanic effectively only applies to tablets as completing a map fully has a guaranteed tablet drop somewhere.

During mapping you've almost certainly scaled above the baseline level of loot power and there are no remaining guaranteed improvements so players loot journey becomes more of a macro event across many many maps - Which is where you get your problem, sometimes you just get unlucky streaks where you can't reliably get things you might expect to get in activities that don't have a targeted bonus.

LancingLash5 months ago1

You absolutely do not want to know what is going to drop before you do the encounter. In the expedition example the result would be you skip every encounter that does not have the drops a logbook tag. Cascade this down every system and the efficient way to play would be to not play most of the time.

HollowMimic5 months ago1

Yeap, welcome to PoE mate 😁

Sufficient-Tour36355 months ago1

Slightly different tangent, but i feel catalization omens are the same for me. Wanting cast speed, sure lets me spend to quality then cat. Dont hit what i wanted 90/100 attempts. Yolo, hit 15/100 times. Ggg doesnt care for peoples time. They have admitted they dont. Best you can do is put in max effort always and hope rng blesses you. Or dont do max effort and hope rng blesses you. Rng is rng

Aphemia15 months ago1

You could modify a die to have an extra 6 face and still roll a 1, only to then roll a 6 on a normal die. Would you complain that adding an extra 6 is worthless?

Polym0rphed5 months ago1

I have not reached the point of running meta juicing strats this Patch, as I was playing Keepers, Lost Ascendants then Phrecia 2.0, but what all that revealed to me is how much worse the loot can get if you overdo it then have to make hasty counter-adjustments under great pressure ... it's more destructive and much harder to resolve long term, especially with seasonal content constantly complicating things further... and it would probably be even harder to deal with in POE 2 due to the wider distribution of player-base diversity...

I've experienced similar results as you in POE2, but didn't reach any solid conclusions as I figured my experience didn't properly represent the full scope of reward possibilities or a big enough sample size.