Ideas on how to build a Dual Wielding Chonk
I've been wanting to play a Chonk with the good amount of damage that Into The Breach provides. I've also been wanting to play a Dual Wield build (apparently you can't Dual Wield Spears for some reason...), so I'm going Dual Maces.
My general fantasy for the character is mainly just the Dual Wielding + Chaos Damage from Chonk, open to whatever ideas. I'd prefer to mainly stick with Mace Strikes, at least for bossing. So far, I'm going Trampletoes and Armour Breaker with Armour Explosion for clear, and using Mace Strike (w/ Thunderstorm, Armour Break, and Sunder) for bossing. It's going okay - damage is good but clear feels a little jank sometimes. I use Leap Slam for mobility. Planning to use Uul-Netol's Embrace eventually.
I'm not married to the idea of Trampletoes for endgame but open to it. I've thought about using Herald of Ice + Armour Explosion tech for clear instead. Or Herald of Blood + Plagueburst. Or even Giant's Blood + The Vertex for Cultist Greathammers/Crumbling Mauls with Armour Explosion if that splash proliferation even still works. I'm also open to going a Mjolnir build, though I believe those are mainly spell damage? I don't mind it but it would be a big change.
As you see from my tree, I haven't invested in any defense really so far. I've never really taken an "off meta" build up like this before, and I was wondering what I should go for my defensive layer. I'm guessing just Eva/ES like a regular Monk due to the nodes being close. It does also bring the problem of Attribute Pressure if I choose to run STR weapons with INT/DEX gear, not a huge issue but still something to solve for.
I've invested in some crit but thinking maybe I should pivot out of the crit nodes into Chaos Damage and Defense.
Ignore the uniques I have on now (esp Veil of Night), just slapped them on for campaign.
My budget is about 500d. Let me know if you have any ideas, suggestions, or advice!


