Acolyte of Chayula still needs some TLC

Another league, another chonk started… another chonk pushed to the wayside in favor of invoker and other much more viable classes/ascendancies…. After trying extremely hard to make this ascendancy work, it just… doesn’t… wanted to try once more to maybe pitch a couple ideas to improve it…

Embracing the Darkness - This is supposed to be the powerhouse chaos defense. It seems like it’s trying to be ES, but does not scale with ES , does not show up in my character’s defensive stats on my character sheet, and has a finite reservation delay of 5 seconds. Which are problems and make it strictly worse than what it is trying to be.

In order to potentially improve the reservation, I believe this needs to be modified to be a skill with both the persistent and duration tags, this way we can add support gems to it to help make it a more powerful tool to behave more like energy shield does in the sense that stacking duration will either increase/decrease how long darkness is reserved.

Additionally, since I am trading off the use of Spirit buffs entirely for this new defensive layer, I also believe that ,(much like Smith of Kitava with the changes in fire res affecting all res), should also be the case here as well. So adding the same, but have modifiers to chaos resistance affect all resistance at 27% value. This way, I can go all in on Chaos for a big payoff.

Furthermore, on Deepening Shadows, as it stands, we get a finite scaling of how high darkness can go at 75% increased darkness (85% with Chayula’s gift) for this I believe the change should be 1% increased darkness per uncapped chaos res. This way, I’m incentivized to stack Chaos Res and can scale my cool new “Chaos Shield”

For Inner Turmoil - this node opens up some cool build potential with volatility, but falls a little bit short. in addition to gaining 1 volatility on elemental ailment, why not also add a 0.5% non-damaging ailment magnitude buff per stack of volatility. This way we can achieve up to an additional 100% increased magnitude allowing for some strong CCs and big burst DPS via shock.

Finally, for Unravelling, as it stands now, we have chaos damage contributes to ignite chance & magnitude, freeze buildup, and shock chance changing every 2 seconds. In its current state, it is random and unreliable as a means to inflict ailments. Please change this so that there is a set rotation to expand this into a build around node like intended. A set rotation would allow me to reliably rotate my skills for maximized DPS

For Void Illusion, I’m not a minion player, but I believe adding the Minion tag to this skill would open up some sick builds and expand the appeal of the ascendancy for sure

These are all the immediate improvements/ideas I have to improve things and maybe strengthening the identity of the ascendancy as a “all in on chaos” class.

And if you made it this far, thanks for reading

Comments

Duckthehobo4 months ago3

Patch notes even said this league was just a numbers tune, I think they’re still well aware chonk misses the mark. IIRC they also want a larger rework of all chaos skills/more chaos skills

shadows8884 months ago3

Not having spirit is too big of a drawback for a mediocre shield. When you can just stack ES+EV and use leech life as ES glove to have infinite sustain without waiting 5 seconds. Either remove the no spirit drawback or be able to stack the shield to 10k to make it worth (and even then it might not be worth, spirit skills are way too powerful to give up in endgame).

Cold_Cup_96964 months ago2

I gave Volatility a chance this leage and also wanted to check out Plants.
So I built an Entangle Chonk.

To me, Volatility via ele ailments is not it. Too slow building up.
Using volatility as a support gem to gain on crit is pretty solid, as there are lots of small hits.

Unraveling didnt to much for me, as the elemental way seems to be way slower than crit, so I unspected out of it early on.

I went with chaos res doubled, as QoL.

And used into the breach/mana to solve potential mana issues for endgame with high skill lvl.

Darkness is super solid for campaign - hardcore should be one of the easiest with this ascendancy.
However, Darkness and the lack of Spirit just doesnt work in endgame.
Not sure if its intentional that some ascendancies have nodes which seem to just work or be worth it in campaign, to be specced out of later as some sort of character development. Hope this gets reworked as I would like to see all asc nodes to be viable at any time.

elispion4 months ago1

It's basically a victim of some of the systems and skills being majorly unfinished.

Having said that - the changes and reworks to Chonk so far have completely missed the mark and are kinda baffling.

There are builds that make it great and viable but it just falls flat in what should be an interesting fantasy. The dodge-roll fart might be the most uninspired placeholder skill I have ever seen.

TheRealOwl4 months ago1

Well for void illusion the minion tag could definitely be an alternative, but give it some increased duration maybe and make it explode even if it does not die would help alot aswell, so it would not feel so random if it deals dmg or not.

FornaxTheConqueror4 months ago1

I like Chonk in general but it feels like purple flames ITB and leech are the only good ascendancy choices and then it's just extra points.

International_Gate494 months ago1

Travel and living channel?

tooncake4 months ago1

Chonk right now is suched a niche build to fully carry - and that is saying a lot thus not much is playing it, which eventually hurts its ascendancy pick rate.

All ascendancy should be inviting to play in general but Chonk right now is not it, and it hurt so say this but this class is becoming more and more reserved for the seasoned players instead to fully enjoy it.