melee ain't worth it...

My builds so far have been:
- 0.1 Tornado Shot Deadeye
- 0.2 Infernalist
- 0.3 Witchhunter galv shards run and gun build
- 0.4 Icestrike Monk, then switched to Flicker

I just swapped to Bloodmage, bought a mediocre crossbow, and threw in some level 19 skill gems. Most of my gear isn’t even optimized. My DPS is probably a bit lower now, but clearing maps is so much easier. Leech isn’t a problem at all, and I don’t have to worry about getting one‑shot anymore because everything dies before it can touch me.

I enjoyed melee up until T15s, but after that it just became painful. Maybe I’m lazy, but I just want to zoom around without constantly getting destroyed by ground effects. Are there any melee enjoyers who can explain why I should stick with this frustrating version of PoE when there are so many more convenient options? And I’m not even playing something super meta like Spark or CoC Meteor.

Also fuckin omen of light farming sucks ass while doin melee, fuck that.

Comments

Im_a_rahtard4 months ago13

3/4 of the builds you listed aren't melee. 

You essentially played 1 melee build and then decided the whole playstyle ain't worth it.

Aware_Economics49804 months ago2

I’ve been messing around with disciple of varashta, pretty funny having 13k ES and 69% armor + chaos innoc. 

Mysterious-Ad-13464 months ago2

Answer: Its not "worth it" unless you find i fun.

I find comet build so boring I'm falling asleep at my kb where melee keeps me more engaged. Still it needs a lot of balancing in POE2 before its really good.

PlatinumFO764 months ago1

I dunno. I've stuck with Warrior every league. They just feel chunkier and the skills seem to have more impact. I've tried spellybois and they don't feel the same. I'm just flinging things through the air. I like rangers, and they are much more simple to play, but again, they don't give the same impact.

Comes down to preference. I get bored playing ranged characters. Sometimes in boss fights I could just stand in a corner and throw damage. Wasn't engaging at all.

Murga7874 months ago1

Melee skills should have a higher base damage numbers across the board just to compensate the distance penalty. As long as range spells/skills can do the same/more amount of damage from screens away, it will always be the meta.

kennylagenz4 months ago1

I partied up an friended a guy who was hosting t15-16 maps with full party doing full screen clears with a sheild slam skill and making fissures . I don’t know the build but it looked fun. There’s definitely viable melee out there

ThatIslander4 months ago1

i agree on that. why waste time being slow as fuck and trying to tank hits and flinching like a bitch to everything when you can just do ranged builds and blow everything up before they even turn towards you.

1995TimHortonsEclair4 months ago1

If your goal is to have such large amounts of DPS that you never actually interact with the content, then yes, doing this on a ranged character is going to be more efficient and most accessible by trading for OP ranged gear. There's no debate there. But you do need to get that DPS.

I think ranged is more efficient at clearing in most cases when you have the right gear, but I also think the accessibility of this is limited outside of trade. For context, I play hcssf almost exclusively since 0.1 and have quite a few 95+ characters across multiple archetypes.

In trade leagues many of the "OP" strategies that people use are reliant on extremely rare gear. This basically prevents them from being an option in ssf unless you're super lucky - even playing 24hrs/day for 4 months likely wouldn't be enough to obtain some of the gear similar to what you can see people putting in every single slot on the top of a trade ladder or what's used in a lot of high-level builds for people to "one-shot" pinnacles and clear screens on any build including ranged builds.

In this context, there's different practical "power ceiling" accessibility for certain build archetypes depending on the league.

Melee + Ranged archetypes are very much on the level in a ssf environment. I personally find that the archetypes centered around melee combat are the most versatile and tanky across all of the content and can do more damage if you have the right weapons, but they also require a bit more situational and spatial awareness and "setup" so to speak. I find them more enjoyable to play, which is why I play them the most.

Most people who start out playing ranged builds try to play with a similar playstyle when they switch to skills that are not ranged and have a difficult time because of this reason - it demands a different playstyle and build-approach than what they're used to, and because of that it feels comparatively bad for them to play.

When you pair that idea with the fact that they're also in a trade league, where the power ceiling for the ranged archetype they enjoy is very accessible, it will make melee archetypal builds feel that much more comparatively worse.

So I understand the sentiment behind the post. You mentioned omen of light farming so I get the feeling that the goal here is to farm currencies or things that can be traded for currencies. I recommend changing your goals from being currency-centric to being content-centric. The mind-set switch will enable you to find fulfillment no matter the archetype you're choosing to play, and you won't be overly concerned with the influence from economic-fomo. You'll be playing for you, not for trading to someone else.

coffealake4 months ago1

Melee build is much tankier if you build them correctly. Here are my two melee builds for those who enjoy melee builds. Both of them have incredible clearing and single target dps, and achieved immortality.

https://poe.ninja/poe2/profile/beleafs-6120/character/DivDepartures https://poe.ninja/poe2/profile/beleafs-6120/character/DivDeparture

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I decided to try stacking energy shield - at minimum level.

I decided to try stacking energy shield - at minimum level.

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