Delete or Buff Darkness

A meager 2k defense layer with no Spirit is insanity

Comments

shadows8884 months ago3

Remove spirit drawback and it's still not that good.

Agree on sorc ward it's so strong. Issue is rest of witchHunter ascendency isn't that great.

Tkmisere4 months ago2

Darkness should count as spirit, at least for Chaos and Buff skills

Socrathustra4 months ago1

The thing that makes darkness unique is that it doesn't count as being hit. That allows ES to recharge even when taking damage, and it prevents hit-based ailments. I'm not sure the math on it, but I think there's a quadratic relationship to survivability in there somewhere.

Increasing your evasion increases the effectiveness of darkness. Increasing the effectiveness of darkness increases the effectiveness of energy shield.

I'd be interested in setting up scenarios to test this. I ran darkness in 0.3 and felt extremely tanky... minus the death pools.

buttflakes274 months ago1

monkeys paw curls Sorcery Ward now removes spirit.

cadetheguru4 months ago1

only time darkness was ever “good” was for no hit sek sadge

GH0578074 months ago1

Let me see if I can find my darkness suggestion in my post history...

Edit:

Here's my two cents on how Darkness might not suck. I'm no math wiz, so all the numbers could be adjusted for sure.

First Point

  • All Spirit is converted to Darkness.
  • 1% Increased Darkness per character level.
  • Skills that reserve Spirit now reserve Darkness, with a 50% increased reservation cost.
  • Non-minion Skill and supports gems that reserve Darkness have 20% more effectiveness.
  • When a non-minion skill reserving Darkness is used, you are dealt 10% of your total life and energy shield as Chaos Damage. This damage bypasses Energy Shield and cannot be mitigated by Darkness.

Second Point

  • 1% Increased Darkness per 1% uncapped Chaos Resistance.
  • 25% more Darkness if you have at least 75% Chaos Resistance.
  • Incoming Damage is dealt to unreserved Darkness before Energy Shield or Life. Darkness reserved by damage is returned after taking no damage for 4 seconds.

With the first point, you can still use buff skills, but they cost more. Wind Dancer and Clarity I would be 60 Darkness instead of 40 Spirit...but both the skill and support would get a solid boost on their effects. You take chaos damage directly to your life pool when a reserved skill procs (eg, when you use Herald of Plague, or an attack boosted by Herald of Thunder, or Cast On Whatever procs, when you use Convalescence, or Blink, when Wind Dancer goes off, etc).

Second point gives you a number of big boosts to your overall Darkness (which can be boosted by Spirit on gear) focused on maxing out Chaos Resistance. This focus on chaos resist will help mitigate the damage from the first point (or entirely with CI)

Second point also introduces the "shield" mechanic, now that you can have a much larger pool. You now benefit from reserving fewer costly skills, because you'll have more shield to absorb more damage...or reserve a ton of stuff with 20% more effect...

Or something...

Kholdhara4 months ago1

doesn't this pic make it seem like people enjoy it?

marqoose4 months ago1

Like 300 hours into this league and I have no idea what this means this is the best game ive ever played

WhichWolfEats4 months ago1

Idk what this means but I see you talking about darkness and have a person gagged and hogtied to a couch I don’t know if understand what you’re intending.

Darkness enthroned?