I have a [new character creation] problem

That about sums it up.

So far I have made: oracle (ice wolf, plant, reap, choir, coc comet), shaman (bear), varashta (djinn/minion, plant, whirling assault), stormweaver (infusion), blood mage (coc comet, blood spear), pathfinder (poison, ice lance), titan (whirling assault, ember fusillade), smith of kitava (whirling assault), mercenary (crossbow)

Fully admitting I have a problem. With that embraced, any ideas on what to go for next?

Comments

Anadahaoleasian13 days ago3

Same problem brother just got into this game from suggestions from friends they all stopped I put 200 hrs into it but only 2 characters are just into maps. See a video that looks cool and boom next thing I know I’m in act 1 again

CoyotePack67213 days ago3

Round it out with a monk I guess. Either flicker strike, storm wave or both at the same time?

D4ng3rd4n13 days ago2

Reverse chill. Choose your flavor.

BreathAether13 days ago2

wow, pros and cons of each?

Dmoll4life12 days ago1

X-bow bleed pathfinder/deadeye

rarelysaysanything13 days ago1

If you haven't tried a thorns warrior, they're great fun. Love reflecting karma back at bitches and if you're running through the campaign, it's a breeze after act 1 (prior to that it is a advised to rush using lightning arrow for speed or whatver your personal preference is). Requires Crown of the page king, got mine for 1 ex

The only gear that is expensive to get to endgame are the runes of tithing, last I checked they were running around a div each on currency exchange, and they are not required, just makes it even faster. I'm using cloak of flames as Armour still, midway through act 4. Only gripe is some areas have mobs that just do t seem to want to hit me - and those effi g water hags in act 3 killee me twice because I'm a moron.

KallTorak has a guide for it - https://mobalytics.gg/poe-2/builds/thorns-warbringer-kalltorak

LionwolfT13 days ago1

Go with oracle, probably the most versatile of them, so you have a bigger pool of build to choose from, and still swap to shaman for the bear.

PigKnight13 days ago1

How far are you getting with them?

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Part 2 - Ultimate Guide to Bloodmage CoC Min-Max

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Here’s the swap sequence: - Move Uhtred’s Augury onto Blink, and add Rapid Casting II - Move Uhtred’s Omen onto Elemental Conflux, and add a Fire/Lightning/Cold Mastery support - Slot Uhtred’s Exodus onto Charge Regulation Overall, this should give you a noticeably faster, snappier Blink, **4% more elemental damage** from Elemental Conflux, and **+1% crit** plus **1% increased skill speed** from Charge Regulation. --- ## 4) Conclusion At this point, the build is in a really fun spot: cost is solved, DPS is absurd, Blink feels noticeably snappier, and you can still sit at **300%+ rarity** while deleting 6p juiced content. I still have a few ideas for further improvements I’m cooking up, so there may be a final Part 3 coming soon. If anyone is an expert crafter, please hit me up if you’d like to help fulfill the vision. Feel free to message me in game **@YukkuriWitch** or on Discord **@yookyyy** if you have any questions or suggestions for the build. Thanks for reading! --- # FAQ ## Q: Is this build better than the Rathpith variant? **A:** Yes. Rathpith can show higher damage, but it’s not relevant in real play because going that route typically forces a focus, which blocks running CoEA and costs you a large chunk of rarity. It also wastes tons of affix budget on +mana and mana% just to function. In practice, sceptre builds have a higher ceiling and a cleaner path to scaling. ## Q: How much total spirit do I need? **A:** - **328 spirit** with my exact gem setup (using Dialla’s Desire in CoC to reduce reservation) - **330 spirit** if you move Dialla’s to CoEA ## Q: Magic vs Rare Adorned—what’s best? **A:** - Early minmax: Magic — you only need 2 good affixes to get full value. - Mid minmax: Rare — 5 mods can be higher value for DPS, but costs ramp quickly. - End minmax: Magic — to keep rarity *and* cap res, you generally shift res onto double-corrupted jewels, which is much easier with magic. Also, double res on rare eats too many slots, and we don’t value %ES as much. - Super endgame: Rare — only if you don’t care about res (e.g., Headhunter band-aids it) and want to go full glass cannon—which honestly isn’t necessary. ## Q: Is rarity still worth it if I’m not running Temple? **A:** Probably not past **~150%**. ## Q: Do I still need Rakiata’s while using Sacred Flame? **A:** Yes. Sacred Flame only lowers enemies to their lowest resist, but +ele res mods still exist everywhere, and Rakiata’s remains a big multiplier. ## Q: Dreamer vs Sacred Flame? **A:** Sacred Flame - ~20–25% more raw damage - Fire > chaos here (adds ailments for CoEA and scales with ele increases) - Buffs allies + lowers enemy resists - Can roll up to **145 spirit** - Normal light radius Dreamer - More AoE via Gloom explosions - Max **135 spirit** (forces spirit implicit on amulet, which costs rarity) - Negative light radius - Lower raw damage (chaos doesn’t benefit from ele scaling the same way) ## Q: Choir vs Rare Amulet? **A:** Rare amulet is one of the best minmax upgrades. Losing Lightning Bolt damage is irrelevant compared to gaining ~50 spirit, cast speed, rarity, and spell damage. ## Q: Why is my poe.ninja DPS different from my real DPS? **A:** poe.ninja doesn’t calculate Uhtred’s Augury correctly. Export to PoB and manually add +3 skill levels to compensate. Also double-check your Configuration tab (power charges, frenzy charges, etc.).

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