Temple - number of rooms that destabilize?
Hey, guys. A little late to the party, but I started working on a temple. TL;DR is, does anyone have any information on how many rooms destabilize based on what? I'm doing Cali no lock to start off (throwing down a bunch of feeder rooms down the middle, not locking and praying) but my first snake hasn't even started, and the amount of rooms that destabilize grew very quickly from just 1 to 3-4.
So basically, there's diminishing returns, and with how much rooms I've spammed rn, the chance for some of the snake to destabilize, is higher than if I had less feeder rooms in the middle, if that makes sense. I.e. I have 7 feeder rooms, so my snake has ~1/8 chance to be hit, but since it destabilizes >3 rooms each run, it becomes closer to a ~1/2 chance. So if I instead had just 3 feeder rooms and it destabilized 1 room, the chance for the snake to be hit would go down to 1/4.
Here's an example of what temple kinda looks like rn for me. This tool still says "around 1 room will destabilize", but from my runs, that number was atleast 3, and sometimes 4. So I'm wondering, does anyone have any info on: past what treshold does it start removing more than 1 room? Like, should I stop snaking out the middle rooms like I do now? Or should I have less feeder chains in general, like only 3-4? Idk how to get under the treshold of those diminishing returns on the risk.
