Some help on crafting

I watched a couple of crafting videos but haven't found something that aligns with my current situation.

I got three bank tabs filled with T4 and T5 items, but none of them are wearable right away.

Currently, I'm recombining them to T1/T1 items, but I'm at a loss from there. Should I just perfect-exalt them and hope for the best? If I 'miss' with a bad stat, should I annul/perfect chaos, or should I recombine good/good/bad with another good/good/bad in hopes of getting good/good/good/good? (I have a couple of lucky omens, but not that many)

For example I'm trying to get a vile robe with ES/%ES/ES+%ES prefixes and faster start of ES recharge/reduced crit damage/some resistance or INT for suffixes.

I have a budget of about 200~300 divines, so I'm at a loss when and whether I should ancient rib, bother with fracturing, when to perfect essence, etc. And in general: if I should do something with prefix/suffix first. Omens of exaltation/crystallization are affordable, and erasure/annulment also maybe once or twice, but necromancy already eats half the budget right away.

Or should I just not bother and trade for items at this point? (although I feel like I have to do something with the 96 ES / 110% ES / otherwise still clean robe in my stash...)

As for the recombining... does the order matter? For helmets, I noticed any recombination with +2 to minion skills has a very low success chance...

I figure that "combining a +2 minion skills with a 19% rarity item and then combining the result with an ES item", has a lower chance of getting the item with those three stats than when I "combine the 19% rarity item with the ES item first, and THEN combine the result with the +2minion skills". Right? Any other gotchas?

Comments

OkWin16345 months ago2

generally speaking, each craft has an order of operations. an item even with all T1s is not super useful for most people. the reason being is that there is so much RNG in adding mods than they have to be applied in a particular order to protect the ones that come before it.

each mod has an item level outside of T1, T2 etc. In most cases when you craft, you either fill all prefixes or suffixes first with the highest ilvl mods so when you whittle (removes the lowest ilvl mod) all the mods you've added thus far cannot be changed.

Any other way and you're basically just slamming exalts and annuls and hoping for good/lucky RNG.

Freckledcookie5 months ago2

https://www.reddit.com/r/PathOfExile2/comments/1jzu2py/poe_2_patch_020_guide_to_recombinators_part_1/ If you are looking for some info on the recombinator and why some costs are higher than others. I dont think anything changed since then to the recomb.

A lot of items are just bad, even if they are T4 or T5.

I rarely use the very expensive crafting materials that are worth multiple divines, only when I have a really good base that I am certain will sell if I hit a desireable outcome with good odds (2x T1 ES on the best base hoping for another high es roll or sth like that)

When you are not sure if the item is good or the outcome will be very good I'd use a greater exalt, maybe a perfect one if you already have a couple good mods and see if you hit anything good, I dont really use currency other than that when I'm crafting on items that I dont have an exact plan on how to proceed.

Exoskeleton785 months ago2

Come to r/poe2budgetcraftguide to learn crafting with recombinator

Vile robe craft here

https://www.reddit.com/r/Poe2BudgetCraftGuide/s/V2CVPqgHLf

Again check your input cost and output trade value before proceeding. Since the league has shifted already

The general rule of thumb is avoid any material that cost multi divs unless you know or have the currency to make them work (2000 div or above)