Is the problem of stuttering/lagging gameplay adressed ba GGG at all?

Hey there,

I have the problem that sometimes the game suffers from "fast-paced lagging", as in: most of the time it doesn't stand still for a long moment and goes on afterwards, rather it's continually stopping for a fraction of a second. Sometimes it does stop for a moment and then shows what happened in twice the speed (you can only watch until it catches up to your actual position in the game).

I've had that problem from the beginning, and now, months later, it's still there. Two friends of mine, living in different cities and having completely different hardware, experience this problem as well, so it's not just a me-problem.

If you google it, you'll find different "solutions", and for some they seemed to work, but not for me or for us.

What I didn't find, though, is a note from GGG on that topic. Are they even aware of the problem? Are they adressing it?

Or are the three of us just a statistical anomaly and usually the game works fine for most people – and we're just part of the unlucky few who won't be able to enjoy the game ever?

Comments

cryalote5 months ago1

It's a server (ping) issue that happens on specific instances. For example you can have that problem in your hideout, join a map and the problem is gone. Or vice versa.

ClydeTheCamel5 months ago1

What's your server ping?

silversurfer0225 months ago1

Try a different server?

skull482115 months ago1

Unrelated maybe? But I had 300Gb of poe2 shaders in my cache