PoE 2 is fun until I engage with the endgame (trading / crafting)
Few disclaimers: I know SSF exists, I know I don't ever have to engage in trade, I know the game doesn't force it, no I didn't play PoE 1, I have around 200hrs in PoE 2.
"Div budget". There isn't a phrase I dislike more in PoE 2 when I look up builds. It's not APM, it's not boss dps or clear speed, it's not power fantasy.....it's how much it would cost to get online. It kind of boggles the mind that players chose an upgrade item and made a whole market around it, which I know may sound weird to people who have invested thousands of hours. And that's only half the problem. "How much Div does this build cost?". What do you mean "how much", how is this even a thing at all? It's a build. Just tell me how to farm the materials for it. Ah hold on, I can't. There is no deterministic way to acquire gear, except crafting it.
- Ok then, how do I craft it?
- Ah well, you can use Omens in combination with upgrade materials to steer the crafting process towards your favorable outcome.
- Awesome! How do I get those Omens and crafting materials?
- Get lucky. Or buy them. They will only cost several hundred Divine Orbs or, at best, several dozen hours to acquire.
So the other half of the problem is, quite frankly, possibly the worst crafting system I've seen in a game of this type though admittedly I haven't played many of them. There's no way for someone like me to be able to learn any of this. I've already spent time watching youtube tutorials (shoutout to Ghazzy and MyleSwi for dumbing it down for people like me) but if wanted to follow a university course, I'd just do that. Having to use external websites like Path of Building, Craft of Exile etc. just to be able to get a bearing on things, is crazy. And the crafters know this, hence the pricing of items.
My experience with PoE 2 most often has been to get a build going, reach maps, do maybe until Tier 5 or so and then roll another build. I don't see any point to continue further. For what? The citadels and endgame bosses to get their drops to then sell? To play the market? Because going up in Map Tiers without buying stuff is quite literally Sisyphus rolling the boulder uphill, especially for off-meta builds.
And to answer the inevitable "you don't need all that high end gear and perfect gems to have a fun build" the fun in these games is the loot chasing, playing for the drops. The lowest and safest form of gambling there is that doesn't end up with you betting your house. Buying the stuff outright defeats the purpose of the game, unless your purpose is to defeat Uber bosses, I guess.
For all the flack Diablo 4 gets, and deservedly so, I was able to target farm and acquire and craft gear that put me only 30 or so Pit Tiers below the best players in the world, and then I put down the game. I see builds in PoE 2 and it's like, yeah I'll never get that kind of gear, so why even bother.
And the last thing that's crazy is all the different stash tabs to accommodate all those materials. And some of them don't even work in the stash tab they're supposed to go in, so that's some wasted money too. If I was thinking about getting some microtransactions to stop my character from looking like wearing a cheap costume at a local cosplay event, there's no way I am going to now.
Instead of killing powerful monsters, the endgame of PoE 2 is the "stonks 📈📉📈" meme.
