On a similar note, I'm curious if GGG is going to send Smith back to jail in 0.5, especially as more melee weapons are released (assuming they're not too underpowered relative to shield wall). As it stands Smith can walk into maps only needing nothing more than a half-decent shield (which double dips for offense and defense while also having a small prefix mod pool relative to weapons) to trivialize the initial progression. It's a surrogate ascendancy for the crafting bench and harvest resist swapping while also enabling early rarity setups.
Fingers crossed GGG doesn't fumble the rebalancing they've discussed for 1.0.