CI Build Help - how to counter Kulemak's Desecration
https://preview.redd.it/1tt3g6rdt2jg1.png?width=736&format=png&auto=webp&s=17c1fd99e30fb0920ef8c741595955e619e57dfa
From what i can tell what has been killing me is Abysal Overrun Maps (its hard to tell when the entire screen is explosions lol)
Atleast 1 Rare, sometimes multiple, casting Ulaman's Legion (creating copies of itself) upon spawning. Then all copies, sometimes 6+ copies (very likey in Overrun Maps) then casting Kulemak's Desecration - the Green laser Beam - adding a Physical DOT "effect" that isnt Bleed or Chaos and doesnt seem to have a visual indicator/Debuff badge repesenting it.
During an Overrun there is high likeyhood that you will be surrounded by Abyssal Fissures spawning Rare copies that are also effected by auras or mods that increase skill/cast speed/AOE making avoiding the spell almost impossible.
So basically it doesnt count as a "Debuff" or "Ailment" or "Curse" its literally just Physical Damage Over Time - CI build's nightmare especially coupled with Soul Siphoner
But oh buddy if you take a few blasts of these you dont know it until your already dead. So the best approach if you do not have high Physical Damage reduction (75%+) like me then probably avoid standing in the middle of fissures which is not avoidable if chasing Spirit/Wisps
I think the only counter is Armour or something that specifically targets "Damage over Time"
Anyone else with some insight on solving this without relying on Convalescence?
