Diablo 2 Resurrected feels closer to POE2 than to D4
So usually I enjoy both: POE2 and D4. But POE2 actually forces me to think, and sometimes to fail before succeeding, while D4 is something I usually play when I want to wind down and not really use my brain too much.
Now, given the recent Warlock announcement, I of course downloaded D2R and am having a blast. But I noticed one thing pretty quickly: it feels much more similar to POE2. It forces you to think things through, it’s more unforgiving than D4, and it doesn’t feel as clearly mapped out in terms of build variety and skill progression.
Why did Blizzard stray so far from these concepts when the recent hype and player numbers around D2R show that this is exactly what players seem to want?
