Concept support gems for non-crit builds

CoC damage scaling is top tier in part because it simply has the most mechanics that multiply together for the final dps.

For example, if you selfcast crit for 100 dmg with a crit rate of 50%, say you'll proc Coc every 10 hits, and that proc crit does ~100 dmg. But if you get your selfcast damage up to 1k with a crit rate of 100%, you proc CoC every single hit, and proc hit does ~1k dmg, an increase of 100x CoC total damage output from 100dmg/10 hits to 1k damage/1 hit.

And CoC's own scaling stacks with nearly every other single form of spell damage scaling: increased, more, cast speed, gained damage, spell levels.

A starter suggestion for how to increase endgame build diversity away from crits is to add a family of new support/lineage gems that greatly boost damage but prevent crits. Some unbalanced concepts:

  • 100% more cast speed, can't crit

  • 100% of damage taken by monsters from supported skills converted to damage over time over 2 seconds, with 200% more magnitude from the Contributing hit, can't crit

  • arcane surge caused by this skill grants 200% more mana regen. can't crit from any source during arcane surge

  • target can be affected by double the number of poisons, can't crit

  • meta support gem: all other linked supports receive +50% increased effect, can't crit

  • 200% more magnitude of damaging ailments caused by this skill, but crit bonus does not Contribute to ailment magnitude (so you could still technically crit but it doesn't do extra damage for ailments)

... you get the idea, a family of support gems to increase endgame build diversity by opening new player power alternatives where crits are disabled so it isn't just optimal to embrace CoC scaling.

Comments

coffealake5 months ago2

It's simply because crit chance and crit damage provides two extra buckets in the damage calculation multiplication chain. A simple fix would be making different types of increased damage their own buckets, instead of shared through one big pool.

Ikarus_Falling5 months ago1

yeah Crit is oppressively powerful and basically severely hampers build diversity by virtue of forcing everything through a tight straw even worse with some characters which directly benefit from crits disproportionately

Living-Succotash-4775 months ago1

You title suggests Crit is the issue, but then your opening line suggests it is CoC.

I'm not trying to be pedantic, but they are significant differences.