Came back for some seconds (after)
I replayed the league and made a merc WH class. Focusing on armour piercing for mobbing and rapid shots and grenades for bossing here is my findings.
Main skill gem for mobbing is double barrel 3 which reloads every heavy stun
Mobbing is quite fun as you mow down white mobs, its not well off with damage so it still takes time for you to clear with the movement penalty and damage, no fast clear.
Bossing is quite hard, what i found was lack of damage with the slow set up GGG wants the game to be. as i feel myself dealing 20m damage and the boss is still alive and he has the potential to 1 shot me.
Lack of spirit gems. my build works on eternal rage as my first slot and second one has berserk with grenades but its slow and clunky, scavenge shards doesnt work anymore since back in 0.1 HVR consumes armour break but now its harder to trigger and lack of spirit gems makes the class feel bad.
Survivability the new sorcery ward is a good step on making the class bearable. but with 4 points invested i think its a high cost. note that sorcery ward is like HP. Armour and evasion the hybrid stat is trash, there are no notable nodes that increase armour and evasion based on body armour. my findings were in playing survivability one must choose what path to take as going full evasion or full armour and iron reflex is 90% mandatory IMO. Now armour stacks whell with sorcery ward and give you HP with 35% less armour evasion, now why do i say its great, well armour stack has diminishing return might as well swap it for eHP. This makes it so that the merc has around 80% armour and having around 4k sorcery ward.
Give me your thoughts on this.
