a bit of beta feedback
- super smooth but insane amount of crashes/ unplayable on DX12, no crashes on vulcan but the game seems like it's dropping 30% of frames (mini lags?) despite 60fps and cpu/gpu at <10MS and low ping according to F1 stats
- boss balance is ee.... not balanced. Let's take the wolf pack leader for example, arena is limited to a triangle so movement is limited, boss summons ads and you are getting shot from outside of visual range with arrow barrages. The sealed one- teleports around like crazy making it borderline impossible to execute the "Konami code" payoff skills to do damage, some have extremely bad/ fast telegraphing for one-shots.. ironically the bigger bosses are easier.. usually good telegraphs and easier to avoid attacks
- like in the above SS- some scenery is completely obstructing the view, died in that ritual because all I could see is the tree XD
- for a game that was supposed to be "a bit slower" than poe1, it surely rewards going fast... take xesht for example, doing the fight without ++movement speed is suicidal, many mechanics highly reward going fast and doing dps "on the go" instead of stopping to execute a combo... need to go fast to kill stuff in a breach, need to be fast to avoid curses (the map mod ones), need to be fast to keep up with delirium fog...
