284 Mana Cost & 4.8s Duration: Why Lvl 32 Siege Ballista feels broken in PoE 2 (Lvl 90 Veteran Feedback)
Account SixFeetUnder1988#3728
Character Plato Granger Tactician Lvl 90
League Fate of the Vaal
Introduction
I have been playing Siege Ballista since Patch 0.2. In PoE 2 it feels like a constant fight against the skill own mechanics rather than the monsters. I have pushed the limits with a Level 32 corrupted gem and an Ulaman plus 1 Ballista prefix crossbow. The result is mathematically unplayable.
The Core Issues
Issue 1 The Mana and Duration Trap
Playing this build feels like a mana flask simulator rather than an actual ARPG. My Lvl 32 Ballista costs 284 Mana per cast. With Overabundance II the duration is only 4.8s. Even with Spirit Bond on my amulet it only reaches 6.24s. Spending an entire amulet slot for a mere 1.4s of uptime is a disastrous trade-off.
Issue 2 Damage Dilution
Splitting damage between Hit and Explosion and Ignite results in zero actual DPS. The base Hit is too low to scale even with near-perfect gear and jewels.
Issue 3 Broken Synergy
The Twin Crossbow base still ignores Ballistas. Plus 1 bolt does not work. Furthermore scaling Area of Effect for quality ruins the Explosion Overlap needed for single-target damage.
Issue 4 Cannons Ready
Forcing a 2k HP character to stand still and attack just to trigger the ballistas is a death sentence in T16 maps. It kills the defensive utility of the totem playstyle.
Proposed Changes
- Remove the Attack when you attack restriction from Cannons Ready
- Fix projectile scaling from bases and suffixes
- Buff base duration or reduce the penalty on Overabundance II
- Fix the extreme mana scaling at high gem levels
I invite the developers to inspect my character internally. When a fully optimized build with Ulaman crafting feels this clunky the core mechanics need an urgent rework.
