What do you guys think about the way GGG is approaching attributes in PoE2?
I think its common knowledge at this point, but just in case-
In PoE 2:
1 STR = +2 Life
1 INT = +2 Mana
1 DEX = +5 Accuracy Rating
5 STR/INT/DEX = 1 STR/INT/DEX Support Gem Slot
While in PoE 1:
10 STR = +5 Life AND 2% Physical Damage
10 INT = +5 Mana AND 2% increased maximum Energy Shield
10 DEX = +20 Accuracy Rating AND 2% increased Evasion Rating
It's known that you can't choose attributes on smaller path nodes in PoE 1, but they provide 10 attribute points, instead of the 5 we get int PoE 2; its also known that GGG wants to make the passive skill tree not as strong as it is in PoE 1, that being said, i still think attributes are kinda weird/weak/niche playstyle in this game to say the least. I love the "Attribute Stacker" playstyle, but we dont have many to work with when doing so, getting +2 life per strength point, but only having 2 (or 3) %inc of max life on the passive skill tree, feels... off? The way I see attributes in this game is: either they're a problem, and you have chase the shadows to make it work; or they're NOT a problem, and you dont even care about them. Either way i don't think its a good spot to be.
I don't have an answer on how to make it better, i don't even know if its bad at all, maybe im just picky, thats why im asking what you think!
