What do you guys think about the way GGG is approaching attributes in PoE2?

I think its common knowledge at this point, but just in case-

In PoE 2:
1 STR = +2 Life
1 INT = +2 Mana
1 DEX = +5 Accuracy Rating
5 STR/INT/DEX = 1 STR/INT/DEX Support Gem Slot

While in PoE 1:
10 STR = +5 Life AND 2% Physical Damage
10 INT = +5 Mana AND 2% increased maximum Energy Shield
10 DEX = +20 Accuracy Rating AND 2% increased Evasion Rating

It's known that you can't choose attributes on smaller path nodes in PoE 1, but they provide 10 attribute points, instead of the 5 we get int PoE 2; its also known that GGG wants to make the passive skill tree not as strong as it is in PoE 1, that being said, i still think attributes are kinda weird/weak/niche playstyle in this game to say the least. I love the "Attribute Stacker" playstyle, but we dont have many to work with when doing so, getting +2 life per strength point, but only having 2 (or 3) %inc of max life on the passive skill tree, feels... off? The way I see attributes in this game is: either they're a problem, and you have chase the shadows to make it work; or they're NOT a problem, and you dont even care about them. Either way i don't think its a good spot to be.
I don't have an answer on how to make it better, i don't even know if its bad at all, maybe im just picky, thats why im asking what you think!

Comments

Flyinghead4 months ago7

PoE1: I like when attributes go up because of what they impact.

PoE2: I meet my attribute and support green requirements. It feels more like a tax.

Tkmisere4 months ago2

It's okay, they just need to reduce skill gems requirements by another 10-20%

dafotia4 months ago2

i wish that there were more than the 3 static benefits the the rgb attributes provided. for example, each time you increase a red attribute, you could choose between multiple different red attributes like ((strength (%inc melee damage), Vitality (+to life), or Endurance (% inc armour)). each of these bonuses counts toward achieving red gem/equipment requirements the same way strength currently does.

I think this would add a lot more complexity to builds that need a certain stat to use equipment/gems, but dont necessarily want the single benefit that the attribute currently provides. I love attributes in rpgs

throwawaymycareer934 months ago2

Dex in poe2 feels useless. More than half of the builds don’t care about accuracy anyways. They need to give it different bonus.

PhantomBanshee4 months ago2

Attributes feel unfinished due to a combination of development time and player input,

There's not a lot of widely available builds that can or even would take advantage of attributes. An exception would be using a heroic tragedy to turn the attributes into buffing a specific stat.

Some commonly used ones. strength to give energy shield instead of life. Another Strong One is intelligence stacking on witch hunter, then turning the intelligence into evasion rating for sorcery Ward.

Outside of these exceptions they feel like a mandatory tax that is less fun and more frustrating, similar to capping resistance, you have to interact with it but you're not exactly thrilled about it most of the time.

Unsurprisingly I find the poe1 system more enjoyable because it's simply more powerful, but the game has nearly 10 years of development time on the sequel. So it's not hard to see why.

I hope they give us more things to do with attributes and more reason to use them other than "guess I should pay my affix tax so I can have fun"

Jason_C_Travers_PhD4 months ago2

Although they sometimes feel a little too limited and lack impact, I really appreciate how easy it is to adjust attributes via the passive tree. If I get a ring upgrade that happens to have Dex, then I can adjust my tree to get more int or strength.

I feel like resistances need something similar because the domino effect of changing gear often can be quite challenging. In PoE, we can just use harvest bench to convert Fire Res to Cold Res or Lightning Res. There’s no way to do this in PoE2, and runes aren’t a viable alternative in most cases. Maybe a few clusters in the passive tree like “convert Fire resistances on boots to Cold resistance” and “convert lightning resistance on body armour to fire resistance.” Whatever the case, we need a way to change resistances as easily as we can change attributes.

DocFreezer4 months ago1

They tried to stop the kind of stat stacking that exists in Poe 1, and they went too far. Stats give too little and we need too much of them to function on a basic level. 200+ int for a curse kinda sucks when basically every build has room for one.

Emergency-Fox-75274 months ago1

Imo what str and int give in PoE2 is fine and pretty straigthforward, while dex is bad in both games. Dex needs some defensive aspect to scale, and no, evasion wouldn’t be enough as seen in PoE1.

buttflakes274 months ago1

I like it because I hate attribute stacker builds lol. Imo theyre lazy (no offense). I dont think poe2 is perfect but its on the right track.

CreepyDrunkUncle4 months ago1

Unpopular opinion. At level 85 - with the most basic of gear I should be able to run t10 maps, T1 version of all bosses - meaning more power from passive tree, less from gear.

At level 95 with good gear I should be able to run the T3 version.

At level 98 with GG gear there should be additional challenges - uber uber bosses. There isn’t enough top end content currently. Temple juiced is the closest.