Reassign the architect without making a mess of things

Hi! Does anyone have any ideas on how to position the architect at the red mark, where he needs to go without obstructing anything, without making things too complicated? Perhaps by removing space from the sides to force him to center it, or creating a fork-shaped path from below? Thanks

Comments

perihelion864 months ago18

Holy FoV! My brain hurts.

suite3074 months ago5

brother, take a god damn screenshot of the game, why a picture ? You added extra steps.

As for your temple problem, i don't freakin' know.

Skaitavia4 months ago3

You want to build this: https://i.imgur.com/JSZFv6b.png

Since you have your sm chain already done, I assume you have a plethora of lock medallions. Build this, and just lock the spymaster connecting to the architect, the garrison sticking out, and the path that is not connected to anything.

This will force the Architect to move to the spot you want, because it'll follow its prioritization rules on where it moves within its range. You can find the priority rules I posted here on another thread.

Link to screenshot here

crimsonsentinel4 months ago2

https://preview.redd.it/6bibpfztoqlg1.png?width=608&format=png&auto=webp&s=ec09bef5d29e377bf4b23ff696b2ace904599d48

You'll need a second chain, and then you'd ideally want to put stuff in these locations. No idea how difficult that will be.

Edit: make sure you don't connect both chains to the architect

virtualglassblowing4 months ago1

I would come at him from the left off of that garrison, just put an armory then another room that connects. You could maybe add another piece or two to your snake to really shove it left and down. Really make sure you have locks before you kill him ya know

Octuplechief674 months ago1

My architect is exactly where yours is and I’m at your position. What are the odds!