Wyver Druid and some basic questions

I started playing PoE 2 last week, had great fun with mercenary and wanted to try out druid as it is one if my favourite classes in Arpgs. As Bear and Wolf are standard in almost all Arpgs I wanted to go with a wyvern/caster hybrid fire damage build. I started using volcano and tried using rolling magma to explode it. Problem is that the skills itself feel a bit ineffective. Most enemies are so fast they are already gone when the volcano is cast or they just sprint over it without taking much damage ( not too different from mercenarys grenades, but at least there you can reduce the fuse time). Rolling magma is effectively useless once the enemies are in meele range as its cast starts behind them, basically jumping over them. The combo works pretty well with slow or ranged enemies, but I spend most of my time just using the basic wyvern attack. And with how fast and agressive some bosses are I can see it becoming a huge hassle just to get some damage in. Am I missing something? Is Wyvern just another meele option like Wolf and Bear and if I want to cast I go full caster with skills from the elemental tree?

I also started a monk and feel extremely squishy. Is evasion worth it at all? You will never evade everything, especially from big groups. And when you dont have at least some armour I can already see the one hit kills on bosses. With monk I can see going full energy shield, but what about chars like archer? Just spec the tree into armor or shield to complement evasion?

Sorry for the long post, but I just try to wrap my head around a few things, and some design choices just baffle me ( like having massively decreasing resistances from act to act, or the reliance on increasing numbers of aoes and projectile spams on bosses with sometimes arenas getting smaller as the fight goes on), although the game is a lot of fun most of the time.

Comments

Gacsamabout 1 month ago1

Wyvern is pure DPS

External-Bed-611about 1 month ago1

Wyvern is rend,oil barrage and flame breath For sup - pounce, devour and wing blast(I didn't remember correctly) Bad thing is rolling magma shapshift spell,not like poe1

Unlucky-Mud-8115about 1 month agoOP1

So if I get that right Druid is basically just a shapeshifting meele class and ifcI wanted to go with apells I would need to spec into the sorcery tree, which is a bit dissapointing because then I could just play sorceress from the beginning? I think it would make the class a bit more interresting if you maybe had a form that enables you to cast, or give gim a few more spells. But maybe thats just me.

jjc_jjcabout 1 month ago1

Plant Druid is a viable spellcasting Druid and may be what you’re looking for.

What’s your objective? I couldn’t really tell from your post. Do you want to be primarily in Wyvern form? Do you want to use Druid spells or any spells? Do you want to shapeshift between Wyvern and human frequently? Do you just not want to use Rend? Builds can be made for any of these things although Rend is probably the most optimal for mapping as Wyvern