Temple Energy - A case study
Hey all,
I wondered for a while what causes the vaal temple on maps to give you more or less energy. So I decided to make a study while farming and see what the outcome is.
I ran normal maps without any events like bosses, corruption, cleansed or similar. I usually ignored random content, unless I was forced to do it (e.g. abyss on linear maps). I also did not chose any specific map types at all. I finished all maps to get some waystones and/or to reveal the vall temple. So much about the general setup.
I ran the following maps (waystone level / corrupted=yes or no / tablets= yes or no / number of waystone mods / number of runs >> average energy per run).
T14 / Corr=Yes / Tablets=no / 6 Mods / 48 Runs >2.00 Energy/run
T15 / Corr=No / Tablets=no / 6 Mods / 48 Runs >>2.02 energy/run
T15 / Corr=Yes / Tablets=no / 6-7 Mods / 48 Runs >>2.04 energy/run
T15 / Corr=Yes / Tablets=yes* / 6-7 Mods / 48 Runs >>2.04 energy/run
(* I used 3 precurser tablets without waystone drop chance modifier, so maps were irradiated)
T15 / Corr=Yes / Tablets=yes** / 6 Mods / 24 Runs >>2.04 energy/run
(**for this run I used waystones with high waystone drop chance of 100+% and tablets with waystone drop chance modifiers)
T15*** / Corr=No / Tablets=no / 6 Mods / 12 Runs >>2.08 energy/run
(***These tablets were modified with omen of chaotic quantity, giving them a high pack size)
T15 / Corr=Yes / Tablets=no / 8 Mods / 48 Runs >>2.54 energy/run
T16 / Corr=Yes / Tablets=no / 6 Mods / 48 Runs >>2.25 energy/run
Unfortunately, the data is not clear for the T15 Corrupted maps, as I did not realize that I had some 7mod maps in there. I might make another run with 7mod maps specifically, just to see where I end up with...
We can conclude the following from the data:
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It makes no difference, if you run corrupted, T14, uncorrupted T15, or corrupted T15 with 6 mods. You basically get 2 energy/map.
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It makes no difference if you use tablets or not (at least irradiated tablets, but there is no reason to believe that other tablets might have a different effect)
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Waystone drop chance has no effect on energy gained.
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Pack size has no effect on energy gained.
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If you run T16 maps, you will get more energy per run, which is about 2.25.
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While T16 maps give you increased energy per map, irradiated corrupted T15 maps do not give additional energy. It seems like monster level has no influence on energy.
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The most energy is gained while running T15 8 mod maps, with about 2.54 Energy gained per map.
While the difference does not seem to be a lot, it is quite noable... T16 Maps give you 12,5% more efficiency, 8mod maps about 25%.
So if you want to get the most energy per map, you use Corrupted T15 8 mod maps without tablets (tablets dont hurt your energy, but they might slow you down...).
Do you have any other parameters you would like to have checked? If I find some time, I could do some more data points.
See ya runnin'!
