Does content really matter?

My question is to those build crafters who make near perfect builds chasing higher and higher DPS.

Once your build is to the point where you are a singular point of destruction, screen wiping anything, you no recognize what random mob you just killed over the particle effects of your abilities, pinnacle bosses have become test dummies for your dps. Is this the endgame gameplay you want?

Level design don’t matter, enemy types don’t matter, boss variety don’t matter so what content is it that you look forward to what keeps you playing after the game has turned into vampire survivor or megabonk style ARPG?

Comments

ktkutthroat4 months ago4

Make character. Play game till bored. Play new game. When new season comes, repeat. Welcome to ARPG. It’s not too much deeper than that no matter which one you play.

LiveCelebration52374 months ago3

All Arpgs to some extent turn into vampire survivors, wiping hordes of enemies and deleting bosses in seconds both d4 and Poe 1 and 2 and grim dawn suffer from this . Power creep and dopamine seeing screens exploding is part of it . They even tried there hardest to not have Poe 2 become Poe 1 and they have failed as endgame is still zoom and boom

looopious4 months ago2

Well early access is really just a test period for how you might want to play in the full release. The only actual events we've been getting is the leveling races in SSF.

It's actually a huge feat to learn and complete temples or in leagures that may not have broken ways to farm, getting hundreds of divines is what most will dream of.

Being able to kill the whole screen is something ARPG players have always chased. That's why D3 onwards gets massive complaints because they really simplified the chase and dumbed it down so it's easier to get to those endorphin inducing levels of fun. I still remember the trailers and teaser for D3 were HEAVILY about hordes of monsters and the satisfaction of jumping in and smashing them all.

POE2 is the spiritual successor to D2 because both those games have a far higher skill cap where screen killing is not enough because lots of monsters fast does not equate to killing bosses fast.

Each to their own really, it's all subjective to how much fun you are having.

AngriestCrusader4 months ago1

Yeah, I enjoy being able to scale to a point where I'm essentially an unstoppable force. It's fun, what can I say.

PoE_Acronym_Bot4 months ago1

I noticed some Path of Exile keywords in this post:

  • DPS - Damage per Second

^(I am a bot.) ^| ^(All acronyms) ^| ^(Suggest)

jaderwind24 months ago1

For some people it‘s fun to just watch numbers go higher.(dps or currency)

For most people though, the journey to becoming that „singular point of destruction“ is the appeal in itself. So when people ask for more content they often mean harder content, to make that Journey longer and more worthwhile. Some content that you can Access as a „reward“ for becoming so strong. That and/or different ways to grow stronger.

FlossedUp4 months ago1

I'll make 4-5 cool builds per league. I don't min/max and invest mirrors per each character. I'll hit like lvl 93 and maybe each character will be worth 1 mirror. That's my stopping point per character. After that I'll grind maps on my favorite build until a new PoE1 league drops. Then I do the same in PoE1 until a new PoE2 league drops.

jupiter954 months ago1

So anyway i started blasting

YungRacecar4 months ago1

Most people take a break shortly after reaching this point, unless the game is their job or they're addicted. It's the journey to get there that's so enticing

topsen-4 months ago1

I mean people do like playing vampire survivors. I do like chasing perfect builds and items. Sometimes the build just doesn't feel right for you. Chasing the ultimate pinnacle of minmaxing in this game if you're playing solo will take almost the whole season.