Tips on how to make this Wolf Form Witch Hunter tankier against ground effects?

POB: https://poe.ninja/poe2/pob/1a2e2

The Gist: Armor and Elemental defenses on both weapon sets, shapeshifting power on weapon set 1, spell utility on weapon set 2.

So I made this character to use Sorcery Ward as my primary defense along with armor, but turns out DOTs and ground effects ignore Sorcery Ward completely and go straight for my health. Not to mention certain enemies have attacks that aren't considered hits, so Sorcery Ward doesn't protect against those either.

In Wolf Form, I have about 6k Sorcery Ward which is plenty for general use, but some maps have tons of ground effects that melt my health. Usually I can just life-flask through it, but it does sometimes get to the point where I can't react fast enough. How much Sorcery Ward is enough? Should I swap some of my armor increase rolls on my equipment for life rolls?

Comments

PoE_Acronym_Bot4 months ago1

I noticed some Path of Exile keywords in this post:

  • PoB - Path of Building, an external tool used to simulate and plan character builds

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DaryltheRigger4 months ago1

You’re running a lot of nodes to travel into warrior just for a little armour value.

You could not run the leg highlighted in green and instead run down on the orange path, and take the notable at the bottom that makes you immune to ignite based on your socketed supports.

Also, don’t discount regen as a suffix. T1 regen on body armor and ammy is like 70 hp/second which gets amplified by regen nodes.

https://preview.redd.it/fvhzrn29yaog1.jpeg?width=1290&format=pjpg&auto=webp&s=37a713f8f139a6b6acf0ada10b47c5b952edd7dd

ConSaltAndPepper4 months ago1

Savoured Blood + Fast Metabolism paired with some life on hit will make most DOTs only bother you outside of combat while attacking.

Sanguimatic Rituals plus Surging Beast and a way to maintain arcane surge on your spells will grant you life regeneration when you switch to a spell caster.

If ignited ground is bothering you, you need more elemental ailment threshold because it only starts burning you once it builds up and it only builds up quickly with low threshold.

poison and chaos and bleed have charms and there is a unique ring that makes you take bleed dmg as fire dmg which will be easier to manage because you have 75% fire resistance against it, but honestly you can probably just take three more points into "stand ground" which gives you regen when affected by any ailment.

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