Temple help - enough to sustain three locks?
I currently have ten spymasters, and I was planning to finish the temple with a corruption chamber at the end of each snake (the three colored lines).
But I’m not sure ten spymasters is enough to sustain three locks? If it’s not enough I’ll scrap the yellow snake, so no generator but instead I’ll fit in two or three more Commanders on the green and red snake - what would be best here? Maybe even a third option I didn’t think about (don’t want to start over to add a bunch of tech)?
I feel like I’m getting between 2-4 locks each run now, but I’ve also had dry spells where I went from 6 to 2 locks as I didn’t get a single lock for two runs..
