Temple help - enough to sustain three locks?

I currently have ten spymasters, and I was planning to finish the temple with a corruption chamber at the end of each snake (the three colored lines).

But I’m not sure ten spymasters is enough to sustain three locks? If it’s not enough I’ll scrap the yellow snake, so no generator but instead I’ll fit in two or three more Commanders on the green and red snake - what would be best here? Maybe even a third option I didn’t think about (don’t want to start over to add a bunch of tech)?

I feel like I’m getting between 2-4 locks each run now, but I’ve also had dry spells where I went from 6 to 2 locks as I didn’t get a single lock for two runs..

Comments

arc4324 months ago1

You will eventually end up losing the 2 (secondary and tertiary) chains and most likely having to sacrifice the tertiary one regularly. The RNG for the locks is completely random so you can get a drought that lasts several rounds.

TrickBlimp4 months ago1

Basically no

godisdildo4 months agoOP1

Thanks fellas, I’ll finish my popo-temple without a third snake and then I can finally play the game.

ed-o-mat4 months ago1

I habe a full fubgun 77 room temple with 11 spymasters, full tech. I cannot sustain 3 locks. I sometimes even get scary close to lose the 2nd chain.

RelationRelative2914 months ago1

no it's not enough, scrap the 3rd

Berstuck4 months ago1

You can’t sustain 3 locks with a dozen spymasters.