Some scattered thoughts on the game as someone who hasn't played PoE since covid.

For reference, I consider myself a semi casual player. I follow guides and I don't craft, but the end game is the main game for me and I spend a good amount of time there before I'm done with a League. Highest tier maps and bosses and all that. Anyway, some thoughts:

The amount of unique boss fights and monster types in this game is truly incredible. Diablo is the other arpg I play and PoE2 puts it to shame here.

Trading is a million times easier than what I remember from PoE1 and I love it. No more tedious whispers.

The campaign is mostly great. I find the cheerful archeologist a bit too annoying to be centered that much in the story, but that might just be my taste.

I do not miss the flask piano gameplay from 1. Good riddance.

Changing gem setups before boss fights feels fiddly and awkward. Is this really what they want optimal play to be like?

I love that they have left behind the map modifiers that would completely brick a map by neutralizing your main damage type. Seeing them pop up in the Expedition encounters really reminded me how much they used to annoy me.

The new Atlas feels a bit meandering and random, but I admit it looks cool and I think it has potential to be great.

The Vaal temple seems like it's going to be impossible to balance in a way that makes it rewarding without it being exploitable.

The environments look much better than in 1, but some settings feel very "asset-y". What I mean by this is instead of blending together to form a feature or environment, the individual graphic assets stand out as recognizable as themselves (for example Fern1, Fern2, Brokencart6). I guess this is always going to be an issue with randomly generated levels, but still. The foliage heavy levels are the worst for this.

The music is great. My favorite track is the volcanic island with the tiny tribesmen.

I hope they add League achievements sooner rather than later. That was always something I enjoyed in 1.

PoE's mysterious and not much explained lore was always very cool, but I like how they have fleshed out the world in this game. The unique vibes and references feel so refreshing compared to the usual fantasy stuff.

I do miss Delve! Surely it will be added?

I have no idea why Headhunter is cheap now, but it was my first time getting to play using it and it was super fun.

I told myself I was going to wait until the full release of the game, but I'm so glad I didn't and I think I even ended up playing more than any PoE1 league I ever played. I'll be back for the next update for sure.

Comments

LocoPwnify4 months ago3

Good review, however I never swap supports for boss fights. I try to make builds that have both good aoe and singletarget.

VindicoAtrum4 months ago2

Yeah I'm not swapping gems before bosses either. If my build can't do both clear and bossing I'm getting a new build... Everything I play has to be at least decent in one and good in the other.

TwoToadsKick4 months ago1

Headhunter is cheap because Temple is fucked and super OP after you get it built. People dropping divs and headhunters like wisdom scrolls

spicywardell4 months ago1

I played a lot of poe2 in 0.1 and 0.4, and it's my first time playing poe1 now in 3.28. I actually think utility flasks are very cool and way better than charms, which feel almost negligible to me (unless you have rite of passage).

BlueTemplar854 months ago1

I had a very detailed answer with links but accidental mobile refresh ate it... TT  

Anyway, the jist was : PoE1 is a quite different game since you last played it : many if not all of the issues you mention have been solved or at least improved on, you should check it out again.  

(And it's the perfect time too : with PoE1 Mirage league just released, and PoE2 about to have in a couple monts a huge rework of the Atlas finally making it more than an afterthought crammed in at the last moment.)  

P.S.: PoE1 got its own special take on Vaal Temple too (first).

PoE_Acronym_Bot4 months ago1

I noticed some Path of Exile keywords in this post:

  • Brick - Using a Vaal Orb or other crafting method on an item and receiving an outcome that greatly decreases its value (Wiki)

^(I am a bot.) ^| ^(All acronyms) ^| ^(Suggest)

JMZ5554 months ago1

I skipped this league as played to endgame at launch and previous league.

Its pretty good and has improved a lot from launch.

I do lose interest once i get to maps at end game so hoping the rework can change that.

Also i would like 2 new trials instead of repeating the same ones.

I will probably jump back in next league if Templar is in.

Kalistri4 months ago1

Mostly this seems like a solid review where you have some minor differences of opinion with me, but one thing I don't get is this part about needing to change gem setups before a boss fight. I've never needed to do that, in what sense is it necessary?