Comments

Ikarus_Falling•7 months ago•1

Armour should give a minimum guaranteed reduction relative to the amount of armour you have regardless of the hit size and everything above works like at the moment 

that or make armour breakable so that big hits still get the normal reduction (regardless of hit size) but lower your armour for a while so that you can tank bigger hits better but you need to be careful after the hit till your armour recovered its full reduction again.

At the moment armour feels bad because while small hits get reduced well and they basically get reduced beyond notice that doesn't feel good because there is already a shit ton of ways to make small continuous hits barrely matter  and against big hits armour does basically nothing even though that should be where it shines within reason oh and ofcourse that it does jack shit against DoT is a fucking travesty 

gatsu01•7 months ago•0

armour should provide % damage reduction to everything. As well as minimal damage flat dmg reduction to physical. Dot and elemental damage should not be affected by armour's minimal damage reduction.

This way, it would make stacking armour as viable, as well as making the downside of armour slowing down your character more reasonable as a tradeoff. Setting something like every 1k armour provides 5-7% DMG reduction could go a long way. Diminish return for armour stacking wouldn't feel as bad if we make the minimum damage reduction more effective via % DMG reduction up to a max of 70% or something.

More like this

People taking pictures
r/PathOfExile2

People taking pictures

This is how y'all take pictures when showcasing lucky drops/crafted items/big sales?

8 months ago
98· 91%16
Somebody Give Gavlan a Mirror
r/PathOfExile2

Somebody Give Gavlan a Mirror

One of you guys with a squillian divs go give Gavlan a Mirror so he can dupe the everlasting Gaze and morph into his final form. (\*photoshopped by me obviously\*)

9 months ago
94· 90%7
My experience as a fairy new player
r/PathOfExile2

My experience as a fairy new player

8 months ago
93· 93%19
r/PathOfExile2

What GW1 influences can be found in POE2?

I’m currently thinking about getting into POE2. The main reason is that I’ve read that the developers used to be die-hard fans of GW1 and Diablo, and I’ve been searching in vain for years for a game that can fill the GW1 void for me. Could you maybe list a few elements in POE2 that were inspired by GW1? I especially liked the multi-skill system, the mechanics of having to earn special attacks against bosses yourself, and the trading system.

7 months ago
04
My time to be shaking rn
r/PathOfExile2

My time to be shaking rn

Not leaving it on the floor for a picture, spam clicked that shit. All the trash in the inventory is because I'm trying to fill the unique tab for fun and craft my own gg gear. Can recommend my shitty super low effort self-made temple template if you also only have 1 day to play a week, [here](https://sulozor.github.io/#/atziri-temple?t=ASIxIkoiMSJKIkoAmAAiSiIxMSIAACIxMhIiIjExIkphOipKSiJqejI6KhIiIkpycWoqEnoxMSKCACkRaXAiIjF6MRJAMSJKSmlwOWEISiIwIqpCw8hv578AwCA). Averages \~45 div, self sustains 3 locks, has 2 "free" room slots in case you roll a thaumaturge or smithy.

7 months ago
20
r/PathOfExile2

Merc Build

Hi. I will be completel honest, I like the game a lot but I only play it for fun. I love the grenades a lot, but I recently I wish I could create a a Dragon Breath-Shotgun-Build that doesn't feel "off". Hard to describe what I mean, but somehow it never feels as powerful as the other builds. I know of a build later on, in the Endgame but I wanted to ask if anyone here has a build for me or a website with a working build that I could use as a guideline? Many thanks! CvC

7 months ago
04