Companion let down....

I was excited to add one and level it with my Merc do I hunted down my boar with haste Aura and Stun but.... I don't want to tell him, he doesn't seem to help much at all...

Are companions just a bring a pet to work day skill?

分享

评论

Competitive-Math-458•9 months ago•7

Companions are basically a select an aura skill. The companion themself is bad its just the aura you care about.

You can increase the damage with minion damage for example. But at that stage you would just play a minion build over using a companion.

Feisty_Calendar_6733•9 months ago•3

Depends on the companion. Some of them are OP, some are good for combos like armour breaking ones. I use one for auras and CC and a pack of wolves to blast everything. Seems pretty good.

Accomplished_Bar_702•9 months ago•2

Who's gonna tell him?

GeneralWappity•9 months ago•2

Companions, like minions, require a fair bit of investment on the tree and gear to be viable as more than aura bot (in which case, you can give them the support gem that makes them invincible but unable to do damage).

I'm running a pathfinder werewolf companion build using the wolfpack and it's alright, though it required heavy investment and I'm pretty sure it's still vastly inferior to the more oriented werewolf build (minions or solo wolf).

PigKnight•9 months ago•2

Companions and minions require investment to do good on their own. You can get some utility from them. A pig with good auras can buff you a decent amount if you have ways to keep him vertical and not play bacon sim.

KnovB•9 months ago•1

Mostly get them for their aura buffs, kinda hard to make them crazy good because their spirit costs are % based so the better you are investing on them the higher their spirit costs. I've seen builds that scale well but it's mostly just using Infernal Legion health stacking for regular attacks idk which beast types are good, maybe the Boar or Quadrilla but most them just suffer from not having much AoE clearing especially the fact that you can only have one of them unless you use that unique chest or get the notable keystone, they are mostly supplementary to buff your other minions or you rather than the main damage.

CryptoThroway8205•9 months ago•1

Wish there were a place that showed which mods could spawn on which companions.

I don't like them. The 30% cost ones are basically impossible to farm. I run the wolves sometimes because they're bodies.

Zehkari•9 months ago•1

I hope they add more skills/nodes for companions. I'm expecting to get some more if they add a companion ascendency for huntress.

I was hyped when the Druid's Wolf Pack spirit skill got the companion tag. But after trying to make something work with it and another companion, it's still pretty underwhelming.

Lodagin666•9 months ago•1

I feel like minions in poe2 are lackluster to begin with and companions are worse because with other minions you can scale numbers but with companions you can have 2 types at most and you have to pay a price.

I also think they are designed to be a boost to you more than your whole source of damage because the idea of a companions is that it fights alongside you, making you stronger.

相关推荐

r/pathofexile2builds

Why hasn't anyone with a really good Adorned tried 400% extra Blind effect? It should give 95% evasion and 100% deflection (and also crash the instance with divide by zero error if player has 0 Deflect or Evasion)

Chance to evade = ( 1 - ( attack_accuracy * 1.25 ) / (attack accuracy + defender evasion rating * 0.3 ) * 100 Chance to deflect = (1 - ( attack_accuracy * 0.9 ) / ( attack accuracy + defender deflect rating * 0.2 ) * 100 Unless there is a hard cap on blind effect, even reaching +300% blind effect (80% reduced enemy accuracy) gives 5x MORE evasion/deflection multiplier (against blinded targets ofcourse). Can't test this personally since even a terrible ~10% jewel effect Adorned costs 100+ divines (can't understand why though).

8 months ago
818
Siege Cascade/Hailstorm Rounds seems to be good this league0:50
r/pathofexile2builds

Siege Cascade/Hailstorm Rounds seems to be good this league

I've always looked down on siege cascade for how shitty and clunky the skill is, so I decided to try it out this league and to my surprise I'm coping it. **So how does it work?** Siege Cascade does extra 100%base(146% fully corrupt) against Immobilised enemies, hence the use of the skill Freezing mark and Hailstorm rounds for 2nd swap to freeze the enemy. It also works wonder with the spirit skill Mirage Archer shooting more Siege Cascade making the damage even bigger PoE Ninja: [https://poe.ninja/poe2/profile/AEgliid-0254/character/RottenVagigi](https://poe.ninja/poe2/profile/AEgliid-0254/character/RottenVagigi)

8 months ago
84
r/pathofexile2builds

Is there a reason everyone uses Comet with CoC?

The +1 second to Total attack time means that energy costs for Comet are quite a bit higher than what they would be for something like Frostbolt or Spark or whatever. I know it's a big splashy skill, but wouldn't it be better to run something like Ice Nova, Frostbolt, or Spark? Literally any other spell that doesn't get the total attack time penalty? I did run the numbers, and assuming you're shotgunning with spark and nothing is infused or supported by other gems, Spark does >3x more single-target damage per energy cost. I do see people using spark, but poe.ninja has 77% of CoC users using Comet. Edit: The main crux of the argument is that Comet has an energy cost penalty due to how energy costs are calculated. Any ability with "+X to Total attack time" has that amount included in the energy cost at a 2x penalty. See the tooltip: https://poe2db.tw/Energy#Acronym So the more succinct question is, why are people spending 300 energy casting a single comet when they could be casting spark for 70 and casting it 4.2x more often? Comet does about the same average damage as Spark on a single target (assuming all 9 projectiles hit). Edit 2: Nevermind, I can't read. Spark can't shotgun, so it's single target is ass. Frostbolt is then the next best example I could find, but it's not as obviously better or worse, so I'll test it out. Thanks everyone!

9 months ago
841
Zerphis Infamy on Pounce - Druid3
r/pathofexile2builds

Zerphis Infamy on Pounce - Druid

Hi, I am playing a rage werewolf build. Currently, its very typical so what ever you imagine is easy to access at level 65, I am probably using it. I wanted to put Zerphis on my Pounce move. My logic was its on a 4 second cooldown, how hard can it be to generate 50 glory for it? It's incredibly difficult apparently for what Im trying to do. So I've come to you guys for some ideas, help and suggestions. I really want to make Zerphis work on pounce and get enough glory that its the cooldown holding the move back, not the glory restriction. (heres a list of general things you probably need to know if you wanna try to help) 1. I do not want to build blood magic, this collides with other ideas I have. 2. I dont underestand what it means by gain Glory = 5%. Does that mean specifcially a single "Glory" every 5% health, meaning I need to sacrifice 250% of my health? Or do I need a total of 5% of my health sacrificed? 3. Im running "Berserk", "Herald of Ash", and "Overwhelming Presence" currently, subject to change. Im not exactly min maxing right now, but I do appreciate the thoughts or feedback anyways. Thanks

7 months ago
31
r/pathofexile2builds

CoC Comet BM - Build Improvement

POB [https://poe.ninja/poe2/profile/bobbydigital-7077/character/JellySandWitch](https://poe.ninja/poe2/profile/bobbydigital-7077/character/JellySandWitch) Looking for suggestions to make noticeable improvements. I have about 2k div. Thanks

7 months ago
113
r/pathofexile2builds

Rend or Oil Barrage?

I have an oracle already leveled up, and at least 4k divs to spend. Which have you found to be the better/smoother wyvern build?

7 months ago
10