Why hasn't anyone with a really good Adorned tried 400% extra Blind effect? It should give 95% evasion and 100% deflection (and also crash the instance with divide by zero error if player has 0 Deflect or Evasion)

Chance to evade = ( 1 - ( attack_accuracy * 1.25 ) / (attack accuracy + defender evasion rating * 0.3 ) * 100

Chance to deflect = (1 - ( attack_accuracy * 0.9 ) / ( attack accuracy + defender deflect rating * 0.2 ) * 100

Unless there is a hard cap on blind effect, even reaching +300% blind effect (80% reduced enemy accuracy) gives 5x MORE evasion/deflection multiplier (against blinded targets ofcourse). Can't test this personally since even a terrible ~10% jewel effect Adorned costs 100+ divines (can't understand why though).

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ashcroftt•8 months ago•13

DPS is still king and there currently isn't any content that can't be trivialized by so much damage that defense doesn't even come into question

1995TimHortonsEclair•8 months ago•3

Because all of the online content for this game is geared towards softcore strategies: speed clearing, and effortless boss deletion.

Hardcore is considered a niche specialty challenge mode outside of the normal parameters of the game, and in alignment with that, defensively-oriented strategies are also viewed similarly.

Defensively-oriented strategies are even frequently viewed negatively here on Reddit, as well as across the spectrum of online PoE resources, because through a softcore lens, the marginal benefit obtained from maxing out DPS almost always surpasses the benefit gained from reducing the odds of dying when the only risk is 10% XP and zone completion. Even more so with an Omen of Amelioration.

The only time's I've seen defensive strategies get a lot of attention is when the main aspect of the strategy is it's efficiency, because people are always looking to invest as little as possible into defenses in general.

The only really good HC resources I've ever found for PoE post-2017 were all Discord servers with a small number of HC players. I wish more people played it so there was more people to have and share cool ideas like the one you are currently sharing :)

Feisty_Calendar_6733•8 months ago•2

It would be great until you realise that it doesn't work where it matters.

There are mods that either disable your evasion or make monsters never miss. There are bosses that can't miss. There are a lot of "red attacks" that can't miss. Rare monsters have aoe attacks that don't miss. It's useless against dot. Any critical chance mod on monsters or maps = almost guarantee you're going to be hit through evasion no matter how much you have it.

milafosi•8 months ago•2

did a quick search you can get 20% from support 70% from notable nodes and you will need at least 14 jewel sockets to get remaining 310%

not sure if I missed anything major

even 1 socket short will cause a huge diff as you would actually need a decent amount of evasion other than that from the vertex.

Killergeist7•8 months ago•1

Unfortunately this incurs a huge opportinity cost as you need to invest like 20 prefix slots on an adorned setup to make 400% work. Its conditional, doesnt work on everything whereas you could get like 800% energy shield from the same suffix slot, which likely increases your ehp by more than that reliably.

PigKnight•8 months ago•1

Unfortunately I think getting blind effectiveness is too much cost to justify it when dabbling in some hybrid ES gives so much more survivability per affix/skill point. I think having a blind on hit is important for evasion, but going all in on evasion has the same problem as going all in on armor in that it doesn't fix the main problem of the defense. Eventually you will get hit from an attack and if it's a chunky one it'll kill you. Also a lot of attacks have can't miss properties and "Can't Miss" is relatively common on rares once you're really juicing maps.

DaryltheRigger•8 months ago•1

You could run Sandstorm Visage too for auto-blind in presence that makes your crit easier to hit.

-Gnarly•8 months ago•1

Interesting. Following post.

xyzqsrb0•8 months ago•1

iirc most of the blind infliction stuff is on hit, your entire build being on hit is kinda rough, you miss one dude and he just ruins your life lol.

HoldMySoda•8 months ago•1

Blind used to give 50% less (or was it reduced?) enemy hit chance, which was actually extremely OP that even Iron Reflexes builds used it, as it still worked with 0 Evasion Rating. GGG aren't idiots, they probably thought of this and introduced a cap. That is, until someone actually tests this to confirm. After all, the wiki can be wrong.

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