In every league, people have said the economy is broken. So what does a healthy economy look like for this game?

Having played every league, I think it's interesting that the economy gets brought up constantly as being broken.

  • In 0.1, people complained quant tablets + rarity was allowing top players to maximize insane currency returns, ruining the economy
  • In 0.2, this continued, but with exalts being a main focus of criticism and at one point reaching nearly 4,000 exalts for one divine orb. People made endless threads about the economy being ruined and exalts being worthless.
  • In 0.3, people complained 6x T1s were way too common and that the economy was ruined by flooded items. Exalts still trended upwards, reaching around 2000 exalts per 1 divine.
  • Now in 0.4, it feels like every thread on temple is filled with "economy is broken" replies. With Temple creating a huge influx of raw currency compared to previous league (even post nerf), many people are calling the economy ruined.

Just curious what people envision a healthy economy to be like? Is a healthy economy a tink every few maps? Is it a healthy ex: div ratio?

There's lots of remarks about GGG needing to work on the economy but not much specifically explained as to what a good economy genuinely looks like.

So what is a good, healthy economy in an ARPG like PoE2?

Comments

Striking-Stick23625 months ago28

There will never be a perfect economy in an ARPG. Its impossible. Even if the devs spent all of their time refining the balance of content and its value, a number of people would find the intricacies in which it can be exploited or maximized for absurd levels of profit.

I will say, however, this current economy is ny far the most insane one ive ever been a part of. Items that should have no right costing a mirror cost multiple. The value of the divine is fractions of what it has been in previous leagues.

However, saying all of this, there are positives to the inflation the economy has experienced... every end game boss has signature drops this league would an absolute truck load of currency, mapping can be profitable with abyss, Sekhemas and Trials of chaos print basically free money. There are pros and cons. Alternatively, I think many people blossoming in this current economy will experience a reality check when there is large balancing done for the next league.

My two cents.

velthari5 months ago8

A healthy economy requires you to be able to do stuff with your currency which PoE2 has none of that sort. Exalts have no sinks, divines have kind of a sink. The only currencies that have a sink so far are essences, omens and abyssal currencies as why they increase in value as the league goes on.

10SOCK5 months ago6

I thought 0.3 was perfect.

TwistingChaos5 months ago5

Someone will always be out there complaining about how the economy sucks that’s the fun part about each season it starts over and the economy will have some new thing that’s going to be the better farm. 

Professional-Bar61365 months ago2

I think an healthy economy is being able to play whatever endgame tree you like and make enough currency to trade without being lucky on a drop.

uahsuah25 months ago2

i think this is the best economy weve had yet, because it made item rarity, and more important waystone rarity, kinda pointless for most of the endgame. so i dont need to play while worrying about at least this obscure formula that defines most of my drops. expedition, rituals, even delirium with abyss became profitable. i farmed a bit of everything and it never seemed like a waste of time. i could finish my build with multi mirror budget without building an elaborate temple, and mainly from selling drops. even some random crafts that i sold gave me the currency to play around and test items.

Vesuvius0795 months ago2

A healthy economy is one in which a variety of strategies are reasonably profitable so various builds and play styles have something good to farm. The reason this is healthy is it keeps more players engaged longer so the economy has more participants and there’s ongoing incentive to exchange items. It also is good for the game itself because more people will be having fun.

Even when this is the case, you will find somebody who’s not happy with the state of things and says the economy is broken. Not every farm is going to be good and not every player is going to have the time and/or efficiency needed to keep up. There will always be complaints about the economy no matter how healthy it is.

So far, PoE2’s economies have been good enough for me to enjoy the game but I’ve never tried to push for wealth or uber optimized builds.

SilverArrows66625 months ago1

Honestly, for me the exalt to div ratio this league was healthy. I didn't make thousands of divs so having exalts be worth something was good. Now how we got there was because most ppl stopped picking them up. So that's not really healthy.

Also prices of Omen of lights, whittling, fracturing all those are just unaffordable. So that also is not healthy.

We complain, cause we love, but in no way can ggg balance the economy that no one will complain.

Osteinum5 months ago1

I can live with the bloated economy. I don't think trading should be a core feature in an arpg. It shoold be about killing stuff and getting cool loot in the process. I haven't found 1 good item in a week. That felt really bad, so I caved in and bought a pair of Maligo gloves and a 1k ES Vile robe.

JokingRam5 months ago1

Well also people want the perfect items. Mid tier items are dirt cheap this league. People are playing more this league, especially with temple being a TIME investment mechanic it yields more currency for all the players that NEED the higher tier items. For people that play casually they're fine with other activities for mid tier gear, but mirror tier gear cost so much because of its inherent usage amongst the top 0.1% of players. Also there's more RNG now with more corrupted gear causing even more gear range variance for perfect gear.