In every league, people have said the economy is broken. So what does a healthy economy look like for this game?
Having played every league, I think it's interesting that the economy gets brought up constantly as being broken.
- In 0.1, people complained quant tablets + rarity was allowing top players to maximize insane currency returns, ruining the economy
- In 0.2, this continued, but with exalts being a main focus of criticism and at one point reaching nearly 4,000 exalts for one divine orb. People made endless threads about the economy being ruined and exalts being worthless.
- In 0.3, people complained 6x T1s were way too common and that the economy was ruined by flooded items. Exalts still trended upwards, reaching around 2000 exalts per 1 divine.
- Now in 0.4, it feels like every thread on temple is filled with "economy is broken" replies. With Temple creating a huge influx of raw currency compared to previous league (even post nerf), many people are calling the economy ruined.
Just curious what people envision a healthy economy to be like? Is a healthy economy a tink every few maps? Is it a healthy ex: div ratio?
There's lots of remarks about GGG needing to work on the economy but not much specifically explained as to what a good economy genuinely looks like.
So what is a good, healthy economy in an ARPG like PoE2?
