Up-close melee still feels incredibly frustrating
Melee still feels incredibly frustrating to play when compared to any type of range build, (particularly around the amount of damage taken).
Playing ranged or a spell caster (or minion build), I feel that I get to “fully experience” the game. This is because during maps and boss encounters, I can execute all of my mechanics needed to do damage, slow and/or debuff enemies, while still being able to dodge roll out of mechanics, etc.
However, with close-quarters melee, in order to do damage and execute your rotation, you gotta get in there and mix-it-up and you know…HIT the mobs.
And therein lies the problem…
So many times, jumping into a pack of mobs, I get immediately moly-wopped for massive chunks of my health/ES. At which point I’m no longer doing damage (because I’m running for my life) or I’m dead due to some ground effect that I could not even see in the cluster of mobs.
Playing up-close melee feels like your only choice is to try and scale your damage so you immediately one-shot everything, in order to survive.
