What happened to zone entrances being relative in the area to where they are on the world map?
I remember Jonathan saying in some showcase where they were presenting their new "dynamic" world map system that, although the world map, zones and exits/entrances would be random every run, that all the zones would be relative to where they are on the world map, making it still intuitive where you would want to go.
Whatever happened to that because clearly it doesn't work (or wasn't implemented) and this zone especially seems to get me everytime. Not sure if it's only this zone, but this sort of feature would surely help with the not getting lost stuff, if entrances and exits were actually in the direction you expected them to be.
I can't help but feel they're conflicting with their seasonal game approach by making the campaign too akin to a single player one-play-through type of game.
I’m hoping this feature is/was actually meant to be a thing. It would make navigating larger zones so much nicer (and the areas more coherent).
