Crafting is not only bad but it also takes away from being exited about loot drops.
It's probably unpopular opinion but what the hell...
I LOVE PoE games. I have over 1000h in PoE1 and now I'm approaching 500h in PoE2.
PoE1 eventually became a game that a bit too fast and too bloated for me so I pretty much quit playing it once PoE2 dropped and I don't regret it.
PoE2 pace is much more fun for me, I enjoy playing through campaign a lot more and classes are fantastic! (Merc and Druid <3)
That being said I have to confess - One of the things I apreciated as a concept but never really liked was crafting system in PoE. For me it took away from loot drops as the game became more about "find a base and then farm currency" instead of being exited about loot drops without a need for any crafting on top of that.
I know that it puts me in minority as most PoE players seem to enjoy it's crafting system.
PoE2 tho was supposed to "fix" this issue by removing crafting station, upgrading the loot system and making it so crafting happens more "on the go" even as you level up and balance loot drops with crafting on top of them instead of crafing being a necessity.
Well... That's not the case.
Not only crafting still is a necessity if you want to push your build higher - taking away from farming loot and focusing on farming currency. But also crafting itself is a total mess.
Crafting in PoE2 could me summarized as "it does something".
It creates a Diablo 2 problem. Runewords were cool and all but nowadays you either farm runes and bases or you're in massive disadvantage because item drops simply can't match the power of strong runeword.
In PoE2 - You either farm currency and use it on a strong base or, again, you are at disadvantage because normal world drops are just not as powerful.
For me - Crafting should be simplified and be way more deterministic and loot pool should be updated to make drops more exiting on their own. (I know - easier said than done)
