This feels wrong

This is the passive tree of an almost 200 million DPS build, and it's not the only one.

Basically I think it's weird that you have this huge amount of theoretically interesting different nodes, yet you see many builds where a lot of the tree consists of attribute traveling nodes.

Is this something that should be addressed or is it an inevitable outcome of optimization?

Comments

yhcjo19925 months ago81

I feel like the passive tree doesn’t provide enough benefit in super endgame. And mainly because there isn’t much that scales well to endgame except for skill levels for minions and spells and crit. So many of my builds always take the same nodes. There’s no real variety because most nodes don’t provide enough power boost per points it takes to get there. Like %increase damage nodes are practically useless in fully kitted characters. Good solution would be to retune the other scaling methods (ele/chaos dmg, melee/proj dmg) to be more meaningful, making them more attractive in endgame scaling, instead of crit being the only end game scaling options for lotta builds.

That being said, most contents out now can be comfortably cleared even with these “poor” scaling builds so at some point it’s kinda myte

shiny_gallade_915 months ago41

When the jewels give more dmg, u dont need those nodes but more jewel. Simple math

Smasher1k5 months ago15

I haven't played much poe2 since it first launched, but it's nice to see how much it's taking after poe1.

Toucan9525 months ago7

The jewels aren’t even the primary problem from trees like this it’s the fact that crit is the only meaningful way to scale late-endgame dmg for 90%+ of builds.

You reach endgame on an attack build? Get flat on rings +3 on amulet and get %to crit chance on your weapon for your tree take all crit nodes on whichever side of the tree your on.

You reach endgame on casters? Same thing just take all crit nodes and crit on weapon and +lvl on weapon/amulet.

Builds in this game are just taking crit nodes on different skills with slightly different support gems. There’s not really any creative build making it’s just scaling crit on whatever skill you’re playing if you want millions of dps. Adorned is an extension of that because they can get higher crit numbers than normal trees.

GGG just needs to stop being scared of putting powerful build enabling notables/keystones on the tree otherwise every endgame build will be taking the same crit nodes every season.

Majestic-Contract-425 months ago2

Dunno if this related or not because I am a fucking idiot.

Passive points where you select an attribute are sadness.

Remove them all and build that into each node of what's left.

Possibly the worst idea ever, I dunno but attribute passive points feels bad to do/"earn"

saiyadjin5 months ago2

it's not attribute, it's jewel nodes :D

Paradoxmoose5 months ago2

This is what I thought Pathfinder trees would generally look like (starting from Sorc/Witch and getting the ES nodes on the break out), since jewels are typically better than most notables, and the outside ring allows for faster travel than through the middle bits.

Sathrenor5 months ago2

Around the skill tree in 80 skill points

Coming to Your cinemas soon!

xxTERMINATOR0xx5 months ago1

Can you touch tips?

LatterDimension8775 months ago1

this is not new in poe1, this is extreme high end game setup, which also means player needs to grind and play extremely long hours to reach this point.

what is there to address? it's arpg after all