Flicker Strike + Hit and Run: Wind up is interrupted, alternate supports?

Short: I am trying to look for alternates to Hit and Run in a Flicker Strike Invoker build

I'm working through getting and end game Flicker Strike Invoker Monk build based on https://mobalytics.gg/poe-2/builds/immortal-monk and I am seeing something that I think is an odd mechanical mishap between Flicker Strike and the Hit and Run support gem.

Basically, it appears Flicker Strike has a short windup animation before starting the zip zap zoop delete. During that animation, if I get hit enough to have a stun/recoil animation (often associated with a Wind Dance explosion), the Flicker strike fails to go off, not connecting with anything and not consuming Power Charges. However, it also becomes unusable due to Hit and Run's requirement that you move a certain distance from where you cast it last.

And if you're surrounded, as often I am when Flicker Strike ends, this failure to trigger is frustrating. I have Whirling Blow to use outside of Flicker, but its distracting as hell to be clicking my ability and having "I'm unable" be picked out amongst the chaos and light show.

I've got about as much stun resistance on my gear that I can afford so I am trying to look for alternates to Hit and Run to avoid this lock down on the ability without slowing down the actual use and feel of the zippity zap. Any suggestions?

Extra question: How do we feel about Hit and Run putting an ability on proximity lock if it fails to actually go off?

Comments

Skaitavia5 months ago1

If you don’t need to dodge roll, you could look into getting Unwavering Stance.

Also CI has basically 0 stun threshold, so you need to heavily depend on “gain stun threshold equal to % of max energy shield” if you want any meaningful stun threshold.

Far-Wallaby6895 months ago1

Can't say anything without seeing your character but I'm guessing you have 0 stun threshold and you just get stunned all the time. I played flicker this league and didn't have any issues.

The build you linked has 2 anti-stun charms but in a juiced map with a lot of enemies that won't be enough, you need to invest into stun threshold when playing CI.

elew215 months ago1

Get all the threshold nodes by CI. Getting ES above 6k and those 5 nodes will basically make you stun/debuff immune. It would take a massive hit to break flicker at that point.

Slow_Statistician_865 months ago1

Echo most folks here - if you’re running CI spec and don’t have/want to deal with Flesh Crucible for unwavering stance, try spec-ing into asceticism (passive tree notable) - this gives you pretty good base stun threshold and lets you take advantage of all the other “raw increase stun threshold” you probably already have with minimum gear/skill change

More like this

I decided to try stacking energy shield - at minimum level.

I decided to try stacking energy shield - at minimum level.

I got bored at this stage in the league and decided to spend many of my hard earned divines on a small project. Wouldn't it be funny to stack Energy shield for a min-level char? [https://poe.ninja/poe2/pob/1a027](https://poe.ninja/poe2/pob/1a027) Tabula rasa has relevant jewel mods noted on it in POB so the math actually works out since it doesn't seem to work properly in POB. second screenshot is with a lvl 29 discipline aura with 36% increased aura magnitude - I didn't wanna spend another several thousand divines on a support character, I just wanted to see how well it would work theoretically >3000 ES without aurabot is possible, however, its basically impossible in practice. As of now, there are \*18\* 2 socket uncorrupted crown of thorns left on trade - on average it takes \~11 to hit a 30% and then another 1 in 3 to get a 3 socket one. Hitting a double corrupt on said 3 socket would be better then my current one, but that's not plausible sadly. Same for the boots. Hitting a better double corrupt on the gloves and focus would likely be plausible, but I couldn't buy more bases from Finn. Grip of Kulemak 59% ES \*should\* be possible, but it already took me over 40 attempts to hit 57% so I think I'll just leave it as is. Belt I didn't find any other way besides the 25% corrupt to get ES without a level requirement - if anyone has any idea tell me. Amulet could sanctify for 19/19 but again, would require silly amounts of currency (each try is \~30 div as is with annoint + sanctify + quality). I \*think\* patient barrier should be best annoint, but correct me if I'm wrong. Total investment into this character so far is about 3000 divines, probably a bit more. further thoughts \- maximum technically possible is 3112 ES at level 2 unless I'm missing something important. POB [https://poe.ninja/poe2/pob/1a02a](https://poe.ninja/poe2/pob/1a02a) \- doubting this but: is it possible to get an ascendency at this low level by skipping straight to geonor with a helper? In which case it might be possible that xp penalties kicking it would allow me to ascend at lvl 2? This would allow +20% +20% (ascendency) +60% (jewel) ES, which would get me to 3218 ES (actual build) / 3732 ES (max technically possible) Did I miss anything?

4 months ago
552
Rakiata who?

Rakiata who?

I made an elemental crossbow varashta sorc this season as my starting build (goal was to exploit yoke of suffering's full potential, you can find poe ninja below, don't be fooled by the dmg tooltip, it kill ubers before they can move) and so since I was in the intel side of the tree I used my weapon swap to maximize exposure (with whispering ice) and curse magnitude. Here with some non-optimized gear I'm reaching a total of -338% res (that's -169% on bosses), meaning it's better than rakiata's. I use cursed ground support to apply the curse and icestorm (which comes with the staff) with prolonged duration and potent exposure to make the exposure last longer. This tech doesn't require much investment apart from your weapon swap and a few sockets at most so it can be plugged into many elemental builds. As it is now, it requires you to cast the spells with your weapon swap, so I use it mostly for bosses, but i might cast icestorm on bulky rares in juiced maps once in a while. If you have a skill dedicated for mapping, it'll propably better to use rakiata on it, and remove it or use another skill for bosses. Here's the poeninja: [https://poe.ninja/poe2/profile/McZaatar-0907/character/Dendjala](https://poe.ninja/poe2/profile/McZaatar-0907/character/Dendjala) I might make a build showcase if people are interested, it's a fun league starter build. With yoke and the electrocution node on the tree, enemies have 120% damage taken, more if they're cursed, on top of the giant res drop, plus you benefit from a lot of the "damage against enemies with ailments nodes" so that's why the tooltip is low (explosive grenades indicate 60k in game but they hit bosses for like 2M) at first I was playing with permafrost bolt with frost nexus + navira's fracture + fragmentation rounds, it was a fun combo and really strong for leveling but I couldn't scale navira's fracture damage in late game (I had command + minion nodes on my second weapon instead of the curse/exposure at the time) Hope this inspires some of you!

4 months ago
3012
“That’s no moon”

“That’s no moon”

The Oracle Death Star is fully operational- only took 30 days of playtime. GGGs https://poe.ninja/poe2/profile/L0L-breh-1628/character/ShapesofWrath

5 months ago
2213