Does blood mage's grasping wounds increase max hit ?

Is the prevention calculated after the hit applies its damage to your life pool or before the hit? I am assuming it doesn't help with one shots but would love to know. I'm theorycrafting with hp / regen and this node would work wonders as defense if it also increased max hit. The sacrifice of flesh is a terrible version of this and hurts more than it helps.

Comments

Dekhara5 months ago7

It's one of the best DR in the game, if you have regen, recoup or other forms of sustain (flasks, leech etc).

Maintenance_Grouchy5 months ago4

Yes it does.

shy_bi_ready_to_die5 months ago3

Increasing max hit is the point of the node

Senior_Let73665 months ago2

Yes it's basically 25% less dmg taken if you have a lot of regen/leech/potion going to prevent the degen from zeroing your hp after a big hit

Obsc3nity5 months ago1

TL;DR - this node is functionally identical to having 25% more maximum life from the perspective of max hits. If you look at step 1 in both calcs below you will see a difference of 25% in terms of the damage you need to survive to allow regen to save you.

—————————————————

Normally if you take a 2000 damage (post mitigation) hit with 500 regen/sec, you:

  1. lose 2000 health, this happens in 1 server tick. On the same tick regen begins.

  2. one second later have regenerated 1/4 of the hit, so you’re now missing 1500hp

  3. 3 seconds after that, assuming no more hits or degens or anything, you reach max health again.

With grasping wounds, 2k hit, 500 regen:

  1. lose 1500 health. This happens in 1 server tick. In the same tick you have a degen applied to you equal to 25% of 500 (125 damage/sec degen). Your regen also starts this tick.

  2. one second later, you have taken 125 damage from the degen and regenerated 500hp, for a net gain of 375 hp, so you’re now missing 1125hp.

  3. 3 seconds later you have regenerated to full health (375*3=1125).

jy35 months ago1

That first sentence is so weird. How could you understand anything different?
How did you read it could work? Like take the whole hit and potentially die, then regain the % that will degen instantly to now see it degen?! 😂

Uur_theScienceGuy5 months ago1

If a hit would do 124% of your hp, you take around 99.5% hp dmg instantly and then rhe rest. However if you have a way of regain over the damage over time caused by this interaction, you can negate that damage with your recovery and brush it off, surviving a hit thats equal to 124% of your total HP.

Tldr : yes, increases max hit

Pantagonis5 months ago1

Can you stack that with the abyssal keystone from the jewel that pretty much does the same thing?

angikatlo5 months ago1

Does anyone have an idea how this mechanic works with damage taken from mana before life?

It kinda sounds like life loss is post-mitigation, so mana will take the full brunt of whatever percent it is at, and then the life loss prevention and degen kicks in. Also sounds like the degen wont get absorbed by mana as it is not damage but life loss. Does that make mana before life less efficient?

Creative-Trainer-5005 months ago1

You need sustain to make it not feel terrible but yes. Most higher level blood mages will have nutty sustain. I have 10k effective health and my sustain is stacking so can regen that entire health bar and more every second

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