Coop and build
How good is the coop and is there any support builds?
How good is the coop and is there any support builds?
Dps and rarity bot temple coop
Absolutely support builds and coop is great!
Plenty of aurabot builds, rarity culler builds, and Tactician Bannerlord builds!

I made an elemental crossbow varashta sorc this season as my starting build (goal was to exploit yoke of suffering's full potential, you can find poe ninja below, don't be fooled by the dmg tooltip, it kill ubers before they can move) and so since I was in the intel side of the tree I used my weapon swap to maximize exposure (with whispering ice) and curse magnitude. Here with some non-optimized gear I'm reaching a total of -338% res (that's -169% on bosses), meaning it's better than rakiata's. I use cursed ground support to apply the curse and icestorm (which comes with the staff) with prolonged duration and potent exposure to make the exposure last longer. This tech doesn't require much investment apart from your weapon swap and a few sockets at most so it can be plugged into many elemental builds. As it is now, it requires you to cast the spells with your weapon swap, so I use it mostly for bosses, but i might cast icestorm on bulky rares in juiced maps once in a while. If you have a skill dedicated for mapping, it'll propably better to use rakiata on it, and remove it or use another skill for bosses. Here's the poeninja: [https://poe.ninja/poe2/profile/McZaatar-0907/character/Dendjala](https://poe.ninja/poe2/profile/McZaatar-0907/character/Dendjala) I might make a build showcase if people are interested, it's a fun league starter build. With yoke and the electrocution node on the tree, enemies have 120% damage taken, more if they're cursed, on top of the giant res drop, plus you benefit from a lot of the "damage against enemies with ailments nodes" so that's why the tooltip is low (explosive grenades indicate 60k in game but they hit bosses for like 2M) at first I was playing with permafrost bolt with frost nexus + navira's fracture + fragmentation rounds, it was a fun combo and really strong for leveling but I couldn't scale navira's fracture damage in late game (I had command + minion nodes on my second weapon instead of the curse/exposure at the time) Hope this inspires some of you!

The Oracle Death Star is fully operational- only took 30 days of playtime. GGGs https://poe.ninja/poe2/profile/L0L-breh-1628/character/ShapesofWrath
If you’re running a CI build or a no-ES build (armor or EB/MoM), this perfect essence modifier may do more for your build than the hybrid modifier on your chest. 15% physical taken as chaos is an enormous reduction to physical damage when you have good chaos mitigation. For me, I am a Chayula with 90% chaos resist thanks to ATD.
Outside of Relics, as I know relics do a lot of heavy lifting, whats a good build to run that primarily focuses on Sekhema Farming/Last Flame Running but can also do a little bit of mapping on the side? I've always hated Sekhema's (mainly due to shit relics) though I've been getting better at it to the point now where I can do Level 1 and 2 pretty easily and Lvl 3 being a coin flip as I generally find Level 3 gives me bad RNG on rooms. As a returning player, would there be any recommendations on what to run? I assume its going to be either a Caster (CoC Spark for wall bounce? or Witch Hunter for SorcWard)
Not sure where I've gone wrong with this, but CoC isn't building up charges and I'm not seeing the rain of Comets I've seen from others running the build. Any help is greatly appreciated. [https://poe.ninja/poe2/profile/S3ARED420-5027/character/\_\_Beowulff\_\_](https://poe.ninja/poe2/profile/S3ARED420-5027/character/__Beowulff__)
Built this WWA invoker and looking to upgrade dmg. have a budget of about 80div. what to do? [https://maxroll.gg/poe2/pob/xr26b30j](https://maxroll.gg/poe2/pob/xr26b30j)